This is a test render of the modular scifi corridor I am working on. The next step will be to add some variation to it. I have some things in mind, but I have not decided yet what will be added🤔
Some progress before I go and start doing modular models and vertex paint textures Edit: time to implement some stuff that actually makes it look like a mine and not some usual building
Got the boat and docks textured and placed. The boat docks and rope all share one texture set that tiles horizontally in some parts like a trim texture. The Dock is also built in a modular system.
Just wanted to throw this one into the mix, really nice concept with some room to make modular and expand on it abit :) Made by this awesome artist, Link to his artstation here: https://www.artstation.com/artwork/4kvGn
Cool. Some decals on the brick textures would help break it up, so it doesn't seem like its repeating so much. Right now you can clearly see the modular textures.
Yeah, it's not really anything related to UE4, it's just modeling in general ... if your sculpting and damaging cause the verts to move off grid, you'll need to move them back if modularity and snapping are a priority for you.
I agree, on second looks, they are quite modular. Thought I'd throw a few in to the pot... TAE YOUNG CHOI FENG ZHU EYTAN ZANA MORGAN YON PROPS JOSH KAO DANNY PAK
This. I love this style, great execution. Would love to see a quick breakdown how you go about making the modular pieces and how your applying your mix-maps you posted.
Indeed there are many enviroments fans here, and i might add that modularity is kind of a hot topic so if you happen to know some tricks on that go for it.Oh, you could have made a poll :) .
@Scruples, but that would be a bitch to texture since you couldn't really lay things out in a logical and effecnit layout. and what about mirroring UV's or overlapping UV's which are common on more modular things.