That's a nice script. I think I know how I'll layout the UV's, and maybe use that script to help smooth out my work. Thanks for telling me about it. Oh yeah, as for separate pieces, I'll do the eyes, inside of the mouth, and the horns as seperate objects for the UVs.
Your problem isn't that the modifier doesn't get renamed/updated, but that the UI doesn't update (test by running your script again, and then deselect and select your object again). Disable the update for the UI while running the script and activate it again, should fix it. Like this:
Gameplay footage! Everything in this trailer is gameplay. Nothing is scripted, cept maybe the voices. But the movement isnt scripted. [ame=" https://www.youtube.com/watch?v=0kqNp1fZ9xQ&feature=share"]HARDWARE Shipbreakers Episode 3 - First Contact - Gameplay Preview Trailer - YouTube[/ame]
ok, cool, thanks, great info there. And, yes, you nailed it, I am working very low poly :) I found this script... looks pretty old, but I'll mess around with it later. http://www.creativecrash.com/maya/script/spin-faces Thanks again!
i don't know if any of you know this script but i found it to be very nice for low and highpoly trees you can create your leaf texture with it and your tree for your game http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d
mm, I was thinking about doing a script like that myself, just a easy one to duplicate my lowpoly and add a displacement mod and "_cage" behind the object name. Should not be too much problem to add to the script, but I'll let FelixSchl answer that part.
Useless script fun #329 point cloud of cv's download here Usage: from a polyMesh selection(s) create a point cloud(s) ( control vertice cloud ) for reference each cloud is grouped and assigned it's own reference layer by executing this script: cly_pointCloud.mel
Made a start on blocking out the outside of the boutique for our project yesterday. We got feedback suggesting we try to show the outside of the store to make clearer the travel and connection between the sewing room and the forest for material gathering, since the link between the locations is not very clear right now…
We're kicking off another contest here... The Polycount BRAWL² Tournament! _______________________________________________________________________________Theme: Multiverse / Mad Max / Dystopian world, with the Inspiration of previously designed titles, stories and designs by gaming artists of the past, present and future.…
If you are using Maya you can check out Ninja UV. or Ninja Dojo. http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 http://www.creativecrash.com/maya/marketplace/scripts-plugins/interface-display/c/ninja-dojo-black-belt--2