you can check out Ninja Topo. It's a script ive started to help in re-topology. http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/ninja-topo [ame=" https://www.youtube.com/watch?v=drQsYROMgrU"]Ninja_topo - YouTube[/ame]
Heh, I didnt find a way, but I helped Miauu create the Easy Peel, part of these scripts: http://miauumaxscript.blogspot.bg/p/miauus-script-pack-vol2.html . Basically It does what i've described in the previous comment. This should work imho:
ya I will see what I can do with the script, and making it respect hard edges. Just need to make the script figure out which face a vertex normal belongs too. will do that when I get home later tonight.
He probably meant PBR, but PBS works too (Phisical Based Shader?) At our studio we built our own tools with scripts to suffice the shaderfx pipeline. It works wonders. You may need a tool/script person to do that for ya.
They messed up vertex snapping in 901 as it was flawless in 801. Anyway here is a script I wrote for snapping the center to any selected vert. https://www.dropbox.com/s/hknbo7o71xrcd4u/Set_Center_2_Vert.zip?dl=0 Just select a vert and run the script :poly121: cheers
Thanks for the replies! That would be great if someone could provide the script lines to just output a list of individual triangle verts + tex coords as ascii text. I don't have Max -- is it pretty straight forward to configure it to use a script when exporting?
ah perfect thanks vig and prof, I really should learn how max scripting works :P I used Jim's tools and tweaked his script with your bit of code, minus the $.pos = [0,0,0], works like a dream :D
hmm, by the way, is there a script or plugin which switches off all the 2.5D tools and maybe a script for photoshop commands (i really hate to use a submenu for changing the size of the brush)? I heard that ZBrush has a very flexible and easy to edit UI...
Don't forget to share your own scripts with others! Session recording is on by default every time you fire up Zbrush. All you have to do is stop recording when you are done modeling/painting and it will prompt you to save the script!
Just wrote this maxscript, should work Just add this to your scripts then run the script on a hotkey, it should toggle isoline on/off all objects. for selObj in selection do ( if selObj.modifiers[#TurboSmooth].isolineDisplay == true then ( selObj.modifiers[#TurboSmooth].isolineDisplay = false ) else (…