@ shaderfx - Yeah I'll have some time tomorrow to play around with it. I got it pretty much working today but it would snap slightly off the image each time so it looked really strange. Thanks for the help. @ WayneAdams - If all else fails I will end up using an animated texture. Procedural for the mask is a good idea too!…
Vailias: Yep, you're right... this brings me to the reason why I had to write a script to use Merge to Center and Collapse - try using Merge To Center on a selection of verts in a control mesh of a Subdiv Proxy in Full Mirror mode ... try it a few times, and it WILL crash. I've replicated this on several different…
[ QUOTE ] [ QUOTE ] I just look at it as a product of the environment. As a species we've moved indoors almost exclusively except for quick jaunts outdoors to the car/train/bus. When we moved into caves we lost most of our body hair (with a few exceptions) and it's just a matter of time before we're as bald as a baby's…
you might have an easier time adding that part in outside of marvelous. not like it has complex folds you need to replicate right. if you are intent on doing it in marvelous, block it out in your 3d app first and then import it as a garment (and trace UV pattern from UV's) this is my go to workflow nowadays as it saves so…
i feel ashamed to script when i see an algo by denisT, Polytools,Klvnk... :# i'd use snapshot function. It creates a snapshot of the top level mesh, and preserve the highest level selection. I can perform operations on those without messing with original objects/stack. By then i was only replicating normal thief behaviour,…
That's very weird. Could you try replicating the same thing with the cubes and see if there are any warning / error messages in the log window? I'm not pushing you to use the script, I'd just like to know what it is that's not working so I can fix it if that's ok? :) (Blender rules by the way) ;) edit* I just looked at…
You don't necessarily need a new color ID texture for that - you can use the Paint Mask in Photoshop feature. It's located above Accept Mask in DynaMask, and will allow you to add a custom mask in Photoshop. If you already know the area that needs defined, simply make that white and put it in. :smile: As for the color ID…
Really great work on the hard surface stuff, especially the belt! You should redo the folds on his short. There are to many and these are only small hard folds. Use refs. Work more on the hands, they should be bigger. He's a barbarian, he should be able to kill a bear by slapping it! Rework the eyes too. Now that's just my…
Very little progress, but most of the work was done trying to establish the color combination and general theme of the skin. The colors are primarily based off of the Timber Wolf and Vulture Mechs' in the inspiration image, and is also a color scheme that isn't used very commonly. I've added minor scratching and dirt to…
Thanks for crits on my female head, it got a lot better. I like the rabbit a lot, great expression. Replicant Sean Young could use some more work. I think it is the eyes that you need to capture well to make him look more like her. Narrow the neck, widen mouth and nose a bit. the hairline is off too, yours is much higher.…