That robot is awesome zxcman! Great, great work on the metal. For my part, I'm slowly getting back into ZBrush with this quick sculpt: And here's a quick image I did yesterday, thinking about making her into a 3D model:
Hello everyone! Been lurking for a while I felt it was time to post... So here's the high-poly for a character I am making. She is completely undressable: The backpack-thing looks very hardedgelowpolywow in this ZBrush render, but meh.
Started working on him again made slight changes to the face to break up the symmetry a bit. Played around with some BPR filters in zbrush. Started modeling the rest of him will show some progress soon... hope you like.
duncan man liking it! good to see you doodling away in zbrush fightpunch! Speaking of doodles. I got my new wacom tablet yesterday after my old one nearly killed my pc. Excuse the eyelashes :(
thanks guys! sputch - they're modeled, just used some alphas from the zbrushcentral library holi - just used my standard basemesh (rough head/shoulders blob) to start it, rendered in zbrush with some post love in photoshop.
Alkogolik: are you kidddddiiiiing meeeee ? this is insane. wait...these wire reminds me of Softimage :o what soft did you use ? either this looks wicked, looks like you haven't use zbrush at all ? infinite kudos to you
nice work retleks! after 5 months only hard-surface modeling i thought it is time about a speed sculpt.. Done from a sphere. Had a lot fun and i think zbrush got me back. :D
Free Custom Zbrush LightCaps Here is a free set of HDRI probe images for download. Accompanying each HDRI is a corresponding ZBrush Light Cap made from the HDRI probe. The first set of 4 hdr images and light caps are Alley, Train tracks, City tunnel and the Atlanta Flat Iron building. All are free to use for personal or…
Struggling to see this through to the end due to massive amounts of crunchy-crunch. Based on a Warhammer dish but I stripped out some of the cheese (spikes) and made some changes to the back end. Needs an unsharpen and some zbrush love before bake.
I've been working on this asset for a few days now, I wanted to improve my sculpting skills in Zbrush, this is just the high-poly but I also worked on the low-poly. I'm not sure if im going to spend time on texturing the asset.