@Ridergraal Try selecting the edge loops around the shape's perimeter and use a bevel operation to add the support loops. Bevel operations will produce support loops with a consistent edge width and it's less work than manually adding geometry. Check that the object's scale is 1:1:1. Unequal object scale values can impact…
That's quite simple actually,image below. Basically you create a bunch of circular splines with interpolation set to 1 step and you place them by dividing 360° by the numer of circles for each ring,then you do the math for the outer big ring,in this case is 8 steps, and then you convert the big ring to editable poly while…
@chopsuey Hey bud, this is the classic "cutting a hole in a cylinder" problem. I suggest you look through this thread for some learning, because this is just one method to do this. In short why you're getting stretchy no-no's is because you made an extrusion at the cylinder's established edge, and you are NOT allowed to…
@Neox Really appreciate the kudos. @laeion Welcome to Polycount. Consider checking out the forum information and introduction thread. Soft hard surface objects can be tricky to model but taking apart one of these packages or gathering references of them disassembled can provide some insight into how the paper is cut and…
@Octavio I didn't. I made the same shape you did, except I didn't squish the large oval, meaning my cone didn't get squished on one side, meaning my cone had planar faces while yours didn't. I did that only to show you that both of them would meshsmooth nicely, and that you didn't do anything wrong. Also, the shape you're…
Hey bud. I'm guessing it's also those ribs on the inside giving you trouble, so I included those here. One way to tackle this is to model it flat and straight, then bend it into the shape you want. Note that I didn't take the skewed part of it into consideration, nor the details at the top. I'm only trying to show you how…
Hi ;-) First off I want to thank all the contributors in this thread, it is really helpful and I often just read all the stuff in here and learned a lot already. I am a 3d max user and just recently started doing 3D again (after a long brake, 20+ years, the era of Half Life modding and I remember polycount from back than…
Hey guys. So I'm making this robot and having troubles with a certain part. It's frustrating and where I live no one knows how to hardsurface good (don't even mention using max at all). I've read many hardsurface guides, but because each situation seems too specific for my inexperienced mind, my head simply can't grasp how…
Yeah, I thought so as well, but I really wanted to do what I initially thought because "what if I need to model something like that in the future?" so I am trying to model it with panels atm. I honestly didnt know something like this existed. Saw it on tutorials, but didnt think it would work that way. Thanks for the…
@UhhNope It depends on which critical part is going to constrain the surrounding geometry but the basic principle is the same: match the edge segments of the intersecting geometry. If that's not possible (because of some geometry restriction) then the next best thing is to either spread the error out over a wide area or…