Okay, I've been banging my head against this for a while now and I'm sure it's something simple I'm just forgetting or not really seeing, but I'm not sure how to get the exact details for this spear from Dark Souls shown here: Specifically this part: I've made some attempts at doing a hi-poly for my own practice, and I can…
You can make a box with 1 length, 3 width and 3 height segments. Before deleting middle faces inset them to give those edges some geometry. Then bridge the hole and choose one horizontal edge of the hole. Ring that edge to choose all horizontal edges and choose connect edges with 2 segments and 90+ pinch (depending how…
Hey Vassago, Not sure this is what you need but here's a quick and dirty ( Hi Andy :P ) tutorial I did for the straps on the Darkwatch Gun I did. Link to the gun http://markdamico.carbonmade.com/projects/2388306 Tutorial: 1. Did a low poly version. 2. Ran connect to add some edge loops. 3. Extruded every other row of…
Weeee thanks mate! It's nice to see other peoples workflow. That program (modo?) really makes for some mindless cleanup! I must check that program out. Does beveling all the edges of an object work in a lot of cases? It was nice and clean there and simple to follow. I'm worried I'm gonna bevel something and then have to…
First: there's nothing shameful about using a tool to accomplish a goal. You wouldn't shame a mechanic for using an air wrench rather than hand tightening bolts. Second: I cannot fathom why you'd have a pole sticking through the middle of a braid of rope or cable like that (assuming that's what it is), but you can achieve…
hey guys, i want to model this sword in 3ds max: but i got several problems. i started from a plane and defined the silhouette. after it i added several loops and gave the sword a curvy form with an ffd 3x3 modifier. then i inset all faces and draged them out to get some thickness and used a symetrie modifier to get both…
@LostPigMessenge Pinching is mainly derived from an extreme diagonal low poly face transition between circular support and rectangular boundary edges once subdiv was applied. Now in my opinion a quadified sphere is the most optimal object to use in this type of situation so you were actually on the right track too begin…
Hello Polycount, I'm a hobbyist really interested in playing aroung with Maya. I've started plans to make a virtual yacht and pier for a really special friend of mine but I would really want to get it done right in a proper way without misconceptions. I've been poking my nose into tutorials and decided to do a test on a…
:shrug: why not. The secondary images show where I built one object, then didn't like the shading on the transition from bevel to flat side, so I added some control edges. And just for giggles I built the front faces of one with nurbs to see how much better or worse it would be for this object than sub-d. Geo 1 has the…
Hello Polycount Forum, I was wondering if you could give me a hint on the best way to cut out a shape like this in a curved surface like a cylinder whitout deforming it. This is suppose to be a chrome material so any deformation in the vertex shows up easy :/ I tried to do it from a low poly cylinder runnnig some insets in…