More old posts. But so far no one has answered the following, so I thought I'd throw it out there: This is a parametric equation. Don't know it off the top of my head, but it's one of those that shows up in graphing software as an example. OSX's "grapher" might have it. Can you load equations in 3D apps? Talking out my…
Hey all, I am wondering how I would go around modelling this in Maya? I am currently following a tutorial by David Lesperance and he is using 3DS max and he did this using the spline and fillet tool, however in Maya I could not make this that way. I tried using booleans however that gives me a really messed up mesh even…
Hi 3DS Max newbie here! I tend to get non-planar quads a lot so I add "turn to poly" modifier and use "require planar" to triangulate said quads. Result shown in pic below. Is there a way to remove the triangulation edge and make a planar quad again? (akin to removing an extra vert from a pentagon while holding ctrl to…
Hello, I'm new to this forum and have been practicing low poly 3D modelling for a few months. I started to study hard surface modelling just a few weeks ago and I have been encountering an issue with a curved face with a sharp edge in on the top,bottom or between its face..My problem here is I keep getting seam lines or…
Hmm, tried those option after I got home. Attached the result. I thought I copied it exactly as you had it but the results are not nearly as smooth as yours. The wobblyness in B&C I could figure out by adjusting each loop, but I would hope there's a better way? I tried both connecting each ring and using swiftloop from…
...you're welcome, I'll also link a couple of resources as a kind of guide, that may help shed some light as to Boolean intergration or perhaps 'acceptence' as a viable technique for use in game res HS asset generation nowadays, as opposed to when I first started out:…
@Nizidranamitz thanks, and nice to hear that you could improve your skills. But @wirrexx and @perna are right. If the pieces are in rl different objects, do also model them like this. Probably for lp you could model them in one piece. But for hp you always have to model things in different objects, like they are in rl.…
The normal map will pick up the pinching. I mean, yeah, you could edit it out in Photoshop, and I've done that before for sculpts since I'm still learning Z-Brush, but it's really not the way you want to do things as it just winds up wasting more time. Personally, I don't think there's anything wrong with the last high-res…
Hi ;-) First off I want to thank all the contributors in this thread, it is really helpful and I often just read all the stuff in here and learned a lot already. I am a 3d max user and just recently started doing 3D again (after a long brake, 20+ years, the era of Half Life modding and I remember polycount from back than…
@EarthQuake I think your images have broken links. Your dropbox links dont show up for me. @HellishBaroness Think about the edge flow of the actual object. I dont mean the edge flow of your mesh or a 3d term. Once you figure out the flow of the edges of your subject, you can plan out how and where to place your…