There is a DISCARD shader instruction to just drop the current fragment/texel/pixel if need be, so it never has to be written to begin with! Transparency is a type of blend. In order to do any type of blending, you have to read and write to a pixel's location in video memory, instead of just writing The instructions for…
A moped, awesome! Have you thought of what kind of style you're aiming for with the rider model? If I may suggest points of improvements, as hawken said: you should try to make the bike a bit more wider, too. Especially the tires look too thin. Are you going get rid of that mirror line in the middle of the chassis when you…
Not quite, Alex. Sure, the axe is magic, but the hands holding it will be more or less 'normal' hands - so they need a regular grip. Magic can explain stuff like "why doesn't the wielder freeze" but not so much the anatomy. Any time you can make something more believable without sacrificing (much) of the aesthetics or…
Let's keep it lowpoly, between 3-1000 tris. As low as needed is best. No pixel art and no 2D retro art. I totally agree that having a close look at some good pixel art can really help. The two fields really do overlap. Some styles of lowpoly really emphasize a close fit between the model and clearly visible pixels. Here's…
I like the silhouette of the character, feels like a unit for a RTS. However, I feel that this character's palette could use some work. Color picking this there's only really green and greenish grey. I'd love to see this with some more high contrast bright colors and dark colors. Like those green hexagon patterns, just a…
First note: I'm not hatin' on you, or anyone else. Or trying to say that you shouldn't post here. I love all y'all! That said, Perhaps this arm might be better suited to the WAYWO thread or your own (sketchbook) thread - especially if you plan on doing more with this. I'm gonna go and say that 840 tris is quite a lot for a…