THE nutsy who painted waaay waaay waaaay waaay back this ogre kind of guy with the axe, everyone on these forums "tagged" ? and thx ruz ! ImSlightlyBored, never made such a part for (normal)mapping.. but i´m not sure how much you have to care about the overlaying and "not-out-of-the-stone-made" stuff.. you can´t see…
Still trying to get used to texturing with normal maps. I'm so used to painting light and shadow even just from my traditional art experience that it's hard to stop the normal map and diffuse from fighting each other with lighting data. Anyway... I still need to fix that weird normal map issue at the end of his 'stache. I…
I put some desktop backgrounds together using some of Matt Wilson's art. I had to paint in some details to make the backgrounds fit across the screen. Since a friend of mine plays Cygnar the first two I did are for him. Khador are coming next =) The art for my desktops comes from; http://www.mattwilsonart.com/ I am now…
Blaizer - That's sweet, totally reminds me of those guys from Earthworm Jim who charge at you Snake - I think you have a nice piece going, I especially like the columns, but I'm sorry to say that up sizing textures doesn't really work. The sharpening you did makes it stand out even more because the ground is now more…
[ QUOTE ] [ QUOTE ] [ QUOTE ] [ QUOTE ] http://img504.imageshack.us/img504/4020/malebaseskinnu8.jpg it was a texture that was used for some kind of shirt design competition somewhere. did you use this as your base or something? [/ QUOTE ] ... Or just use it, with hue/sat shifts? Looks exactly the same, taking uv stretching…
DH_ that's badass! it's cool to see the WoW stuff bumped up a notch in detail since the game is so simple. Are you starting the stuff in 3DS with subD, then bringing it to Zbrush? btw, do you know why Zbrush won't let you add levels of SubD without deleting history or the lower levels? Anyways, I'm beginning to understand…
Doesn't the fact that your eye-texture is three times larger than the average body posted in here tell you anything, Odium? Even half this size is criminally oversized for an eye, and especially for something that looks like a painted/filtered eye on a background of marble. And i don't mean to be nasty either, it's just…
KevinCoyle : Ql texture dude . I like the face alot . But the eyes are lacking depth . Try adding some more hilight on lower part of cornea to make a concave look . You should also add some more hilights onto face . Great work so far . lkraan : Great looking girl . The cell shader is awesome . She looks like she has been…
Some 'real world' 3D Referenced from Warhammer 40,000, my take on a bolter. It will have a nice big blade on the front about equal to the length of the gun. It's for a local shop window display (plus I've always wanted to make one). My cheap Spas-12 BB gun provided the grip - it was the only thing I could find 'chunky'…
kite - that hand texture is looking great so far. Is that a zbrush polypaint? East - looking coool, I am trying the same workflow myself. the only thing buggin me is that you can make stuff look great in zbrush, but its hard to make it look as good in max because the diffuse tends to look a bit 'weedy' suppose with cavity…