I finally finished my latest folio piece! You can view more images here - https://www.artstation.com/artwork/An5Zq [This post has been modified for not respecting the WAYWO rules, please refer to the sticky - mod ]
Working on an alternative, layered material editor in / for Unreal. Similary to how it was used in Order 1886: More here: http://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest https://www.youtube.com/watch?v=_OIZdkTUbgY
Been working on updates for some of my older skins to use recently added normal map option in CS:GO: Link to my workshop thread: http://polycount.com/discussion/183665/k-a-s-i-making-skins#latest
Hey Guys I just finished my very first realtime character. for more pictures and progress you can find my thread here: http://polycount.com/discussion/172587/my-first-portfolio-piece#latest
I added back in some of the fog and pushed the focus on the central area. Thanks for the feedback! WIP Thread: http://polycount.com/discussion/181010/alien-lab-facility#latest Higher res here: https://www.artstation.com/artwork/JJagA
All of the hard surface pieces finished on my Art War character, other than a few minor tweaks they should be good to go! Polycount thread http://polycount.com/discussion/181655/art-war-opal-eater#latest
Hey everyone, just finished up my latest work. Let me know what you think. Also, you can see more images on my artstation page here (https://www.artstation.com/artwork/y3zmJ)
Hey guys, Here my current project, Hanzo from Overwatch, you can follow my thread here :) http://polycount.com/discussion/183493/overwatch-hanzo-zbrush-fan-art#latest Hope you'll like it !
Busy creating Bob's Burgers in UE4 at the moment. I'm aiming for a Life is Strange approach to the art style. [ oversize image removed by moderator ] Link to thread: http://polycount.com/discussion/186204/ue4-bobs-burgers-restaurant#latest
Latest from my Overwatch Headquarters thread. Check it out if you're interested in Overwatch or wordy posts about process and workflows! http://polycount.com/discussion/193151/overwatch-hq-long-term-environment-working-thread-ue4