Beatspot. Recording Studio/ Jam room. UE4 scene. Blender, Zbrush, Substance tools, PS and UE4. More shots on my artstation page https://www.artstation.com/artwork/414n2
100% Procedural texture I made in Substance Designer 5 for a environment, that I am working on. I have more pictures of it on my Artstation if anyone is interested. Thanks for looking
100% Procedural texture I made in Substance Designer 5 for a environment, that I am working on. I have more pictures of it on my Artstation if anyone is interested. Thanks for looking
i was currently working on a kriss vector this are some shots of the final model, which consists of 11.500 Tris and 4k Textures. It was created in Maya, nDo and Substance Designer and rendered in Marmoset.
This asset is based on the "Braxtonian Lantern", a wall sconce by J. W. Kinsey's Artifice. Maya, Substance Painter and Marmoset Toolbag :) [ame]https://www.youtube.com/watch?v=tXFb3FAUARw[/ame]
Communication Bot Original Concept by Tobias Pearce Textured using Substance Painter, and rendered in Marmoset. Check it out in the marmoset viewer on my art station :) https://www.artstation.com/artwork/5e9aP
Happy Halloween! Had a pumpkin sculpting contest month with my Patreon class. Zbrush and Substance. Marmoset Toolbag 2 shot. Marmoset Viewer link: https://www.artstation.com/artwork/yAyN8
getting a bit better at substance now: another pass on Material Definition. sorta getting it right i think, the plastic is something im very happy with so far. crits are appreciated.
Cool stuff everyone, here are some of mine, hope is cool to :) Done in Substance painter, rendered in marmoset. Thread-> http://www.polycount.com/forum/showthread.php?t=140531 Any feedbacks are welcome!
Been working on some ray guns. Here is the first one finished. I've used these models to get familiar with Substance Painter. More shots and Marmoset Viewer in my portfolio and artstation!