Hey there! Here's a rifle concept that I'm working on. I started by knocking out a simple 3D-mock to use as a foundation for painting. Still a lot of work left to do - a first-person view for instance! The glass orb scope will later have some sort of holographic scope-interface when you look through it, and I've invented a…
acapulco: Please don't feel sorry about comments that's why I am here to get more constructive comment and critiques. I think you are right about glow. Any other idea from your side? Wearing a glowing skeleton-costume for Halloween ....:poly122: Xelioth: I just tried redesign the Batman model to give different look. Its…
Thanks dude, that's a good point. Its based on a lot of the concept art from Bethesda (Adam Adamowicz, what an amazing talent RIP) I'm still a little broken as to which direction I might go. Right now the scene is lit without any light or shadow coloring, I like to work with raw diffuse colors to begin with to form a…
It's a good start. The wood looks really good, but could do with a bit more saturation and contrast (in regards to the highlights). The metal looks a little thick for my tastes, but that's a style choice. The scratches also appear a bit random, so maybe remove some and make others bigger/smaller to add variety. Also,…
Hey, everyone I could really do with some help/opinions. I'm working on the final submission images for our (Team Tempura) Escape Challenge entry, Sushi Run. But Im having some trouble with the general brightness and contrast when looking at the image on different monitors. At home its looks pretty consistent, but on my…
@Liquid-Grievous: Thank you! I definitely reference a lot of Blizzard texture work when I paint. I don't think I'm good enough to be making a tutorial, but my advice would be whenever you work with hand painted textures, is to just never stop painting and if something doesn't look right, just paint over it and keep moving.…
@ Luke - That ninja is really badass. I had to do a quick paintover of what I think might improve it. The lower legs are looking a bit too thin right now. The mag pouches are a bit flat at the moment. I get that hes a ninja but maybe throwing in a little bit of color variation will help certain details read better. You…
It's not but I guess there's a little bit of influence from pixar characters (including brave). That's the quality I'm aiming for at this point. Right now it's pretty rough and a lot of dynamesh. Next step on the body is to make retopo the body and crisp where it needs to be and smooth where it doesn't using proper edge…
First, that's an awesome shader you've got built. Well done. Second, I'm not quite catching that Stucco Color section. You seem to be rerouting the same image through several RGB > HSV nodes and then into your final shader (well, A final shader that is implemented as part of the whole combined in the yellow section). What…
Hi rapante, not sure what you're rendering with, but here is some non-renderer specific stuff I noticed. First, the IOR on these materials seems off. I don't think that all of them are firmly Fresnel, but consider looking up the IOR values or toying with them. Right now the reflections you are getting are evenly…