Hey Polycount: I'm definitely proud to present the work of all the artists on the Core Overload team and all their work in the past year till our Demo Day in May 2013! I'm really proud of all the work we've been able to accomplish as a team, and we'd love to share with you our endeavors to make an awesome multiplayer game.…
Hi there, I like this weapon but there are a a few things that stand out in the normals that look a bit off. Try not to beat me into the ground if I'm wrong though :\ At the front of the gun on the top cylindrical shape it seems as though the grooves dont line up where I am presuming there is a UV split. Did you bake out…
So the idea behind this is that half our escape team left, so we needed to come up with a way to mitigate that work. Switching from generic monsters to this (black shadow type monsters using mostly spec to show position, and careful lighting to ensure the monsters fade into the shadows) is one possible solution. We've been…
So the idea behind this is that half our escape team left, so we needed to come up with a way to mitigate that work. Switching from generic monsters to this (black shadow type monsters using mostly spec to show position, and careful lighting to ensure the monsters fade into the shadows) is one possible solution. We've been…
It's been a while since I've posted anything! I did some freelance work for Glu on their Black Gate: Inferno mobile MMO game: I did the designs, except where indicated, as well as the modeling and texturing (I couldn't change the base body models of the player characters though). Each took ~2 days (3 for revisions), ~600…
Hey guys! Here's the final wallpaper with all 9 of them together, this was a big 9-week straight speed-sculpt challenge I did for fun in my own time =) Each pokemon sculpt took roughly 2 days max, At first I didn't know how to keep this up while having a full-time job, but I learned a lot! you'll be surprised and realize…
Our team of 18 has finished already (2 weeks 6 days production), but we've been working on a 1 min short for a contest called "Crackpot": [ame="http://www.youtube.com/watch?v=eFqJjs09CeM"]Crackpot (Saxxy 2013 - Short) - YouTube[/ame] If you like it, spread it to friends, and you can vote for it here:…
Hello polycount members, I am Kyle aka. KBcreator13 I am finally joining polycount to post my work from this day forward. Here is my current web link: kbcreator.prosite.com there you will see what I have created in the last four months. I have been working in 3D for 2 years and I can tell you that I have much to learn and…
The only thing that really sticks out right now is the lower reciever, touch up the wear on that guy and it should be good.If you were looking for a specific photoshop brush to use for this effect than I suggest a sandpaper brush. They can be easily found on google and I have several sets myself Ex: Also, dont forget the…
Hello, sorry for the double post here... I wanted to share City State Entertainment's first character released for our Kickstarter project, Camelot Unchained. Camelot Unchained is a counter revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world. In just 3 days, the studio has…