Hey Cainy, cool stuff. The facial animation is really smooth, and it's got some nice emotion to it, but after the roar (which is also baller) it looks like he snaps back to bind pose for a second, is this intentional? I think it would be way smoother if he transitions straight into his swing. The weight on the swing is…
StephenVyas You should add some movement to those arms in the stormtrooper doing a b-twist... Also you could make his torso get slightly up from invert on landing... Or you could just take everything that I take with a grain of salt :P It just kind of pops up to me since it's not long ago that I learned to do that myself…
@shrew81, ahh I see. Well maybe the few that do come by the forums will jack-in Thanks Warotic, glad ya dig it! @Shiskebab, That's right. The only thing that I was doing with the 20minutes was setting Keys and Moving bones. Btw, I saw your speed models earlier. You've got an eye for creating believable skin tones! A good…
Nice cycle! I wouldnt have minded seeing alittle more jiggle in the belly to exaggerate his weight. @nomar289 Not bad, you should add some hip movement as they should never be static, and i would animate the whole body though instead of one part @Sukotto You where right about the timing, although the whole run cycle is too…
I don't post here often, so feel free to ignore me, but I can offer some critique it would simply be that the animation doesn't flow together as nicely as I would expect. I think a lot of that is simply that you aren't carrying the momentum of the character. When he rolls over the big thing's back, he shouldn't just land…
Steve: Wow, man. I haven't seen those models in forever - so glad to see you're still getting some use out of them. If any of you guys are interested in rigging up and animating these guys, go nuts: ___________________________________________________________________________ Captain Beefheart Hot of the presses, I made this…
I found this thread the other day and I wanted to participate. The idea of messing around with a load of rigs as I saw the OP doing really appealed to me. So I set about finding some rigs. I found alot more than enough to get started with. But I kept running in to a wall. Why in god's name do people use a format other than…
Thank you for the link. I know and understand the majority of the 12 principles of animation however when trying to convey these over into 3D this is where I begin to fall over. When it comes to timing and spacing in a basic form is it: When you need a fast action at the beginning you will have more frames as momentum…
Ok, well, its all very linear to start. The timing very off, as you said. The up down motion you have on the hips, there is no ease in or out. it just sort of pops up and down. The left foot plants on the ground flat, but the right foot doesnt. The entire upper torso has no movement on it. even if you are holding a ball…
Joarwho, Its not so much the timing that's off, as it is the motion isn't snappy and there's very little anticipation to the moves. The first jump is the weakest. There is no actual pushoff. The rear leg just leaves the ground in a bend. The rear foot should stay planted at the jump point till it literally cannot stay on…