Well, Spent most of the night learning how not to make it. This is where i ended up: Geo sphere with 1 segment. Chamfer all verts until tris and pents Weld Use select similar always every time every day delete tris scale all faces locally Bridge/cap/remove edges to span the gaps. or user "create" plolies I suppose. connect…
So, I wanted to touch on something Per mentioned a while back, BOOLEANS. I've been using them more and more lately, I was always sort of afraid of using them from early days when I really didn't know how to. But for certain stuff they save so much time. I happened to be modeling a little screwdriver shape so I figured I do…
So this a little weird and out of the subject area, forgive me... Imagine I have a compound curve mesh like a bowl and the walls of the bowl have a varying thickness. Say I wanted to unfold this bowl flat, as one would for papercraft, but wanted to retain the thickness of the walls. Is there a software, a script, anything…
I'm trying to model this chain in Blender and I can't find any good way to do it. It's mirrored both on the X and Z axis (Z is up in Blender) but flipped, so I can't use a standard mirror modifier. You can do it with an Array modifier but it's really funky, you can't reliably move points that are mirrored so it's a pain in…
@chopsuey Hey bud, this is the classic "cutting a hole in a cylinder" problem. I suggest you look through this thread for some learning, because this is just one method to do this. In short why you're getting stretchy no-no's is because you made an extrusion at the cylinder's established edge, and you are NOT allowed to…
We say here: "the harder you try, the faster you get". But man, don't be exaggerated/hyperbolic @ned_poreyra. BTW, I think all time wasted with logic in modelling is justified (playing videogames would be different, and that's what too many people do instead of improving). If ned_poreyra says he's practicing to get…
@sacboi Thanks for you help and the video you linked! I actually had several problems, most of which from the lack of understanding of the fact that I'm trying to do something on a surface that follows not one, but several curves. So the solution was to patch the hole, relax the topology, dissolve useless edges (that did…
Is there no way to keep the mesh with this geometry, but add an edgeloop/some sort of geometry manipulation in the corners to keep them creased without artifacts? Edit: I tried it, and as I thought, when there are edge loops too close to one another in a curved surface, it'll have a slight crease all along the edge loop...…
Did some more subD practice, would love to hear what people think of these questions. Max methods would be more appreciated. 1-Is it better for trims (please correct me if they're not called like that) to be separate meshes? If so, extrude+detach? 2-Any accurate way of guaranteeing a perfectly round surface? Would love to…
I think your problem is that you are focusing too much on the side view port. If i had to guess, you created it form a plane/subdivided box maybe, and traced around the objects silhouette. If the above is your reference, Then my advice would be: Side profile looks great! The rest, Not so much. That's the danger in looking…