I just thought of a useful(?) addition to using this method. There's a samplerInfo node in the Hypershade which has a facingRation value. Connect this to a ramp node and you can effectively color an object depending on how much it is facing the camera. See where I'm getting at? Apply your method and combine it with a B&W…
For a hipoly you don't even need UVs. You can often just use a box projection it's done using the place3dtexture node in maya https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-LightingShading/files/GUID-1CC2519F-4800-41C2-8348-3751A6F41EA3-htm.html to get noise along the edges…
Blender, at the moment, requires you to set up a material and a texture. So click on the material tab, then add a material. Then the next tab over is the texture tab. Add a texture. Then you can define that you want an image file. Find the file you want and open it under that same tab. If you want to map it to a UV space,…
No, the tools are unfortunately not publicly available, the research however is: http://people.csail.mit.edu/sumner/research/deftransfer/Sumner2004DTF.pdf Technology that's 10 years old(the previous work that deformation transfer is based on goes back 13 years!) works extremely well, saves mountains of time, and there is…
I need help making my spec maps more believable. When I connect a spec map to my meshes, they are all very shiny even though I didn't blow out the whites in the original maps. Everything looks like metal. Do I need to work with the spec power node as well? I went ahead and used a multiply and constant3vector expression per…
Hi all, It's been a while since I last posted here. I'm experimenting with switching from Mental Ray to Arnold for Maya. The rendertimes are great but I'm running into a serious problem ! As you can see in the image in my attachment my normal is not displaying propperly in the render when compared to the viewport. I've…
I would like to be able to link a Transform 2D to an Input Parameter so I can reuse the node throughout a graph. Looking through Google searches I've yet to find a way to easily do this (I've found a thread that has the rotation only). Since this seems like a pretty basic question I'm hoping someone can link me to a thread…