Hi, everyone! I'm working in sRGB profile, but when I'm trying to export or save as JPG with "convert to sRGB" set, resulting image differs from my working file in colors. It actually looks the same as if "convert to sRGB" is NOT set. Here is a comparison of what I'm working with in Photoshop on the left, and what I'm…
It was mid afternoon. If I had to guess, I'd say damn near close to 3 when I came across Macallister. A stranger to me, I rode up to his camp and asked if I could stay for a spell in return for a favour, if he needed one. We shot the shit for awhile. He, a single man interested in some plot of land so he can spin himself a…
Great idea! Thank you, that works. And it's a useful trick for a lot of other occasions or problems! Here's the result. The right beam's vertex colours are visible in the viewport, but undesirably lit in the renderer. The left beam's vertex colours are displayed as desired in the viewport and in the renderer, using a…
I mean... I'm not sure what about your work makes it unsuitable for AAA studios other than... content? I assume you're drawing what you want to draw. You do it well. I think you should be applying to those studios anyway, you never know when the tides might cross over onto the work you like to do. It seems like it might be…
I don't know if its "Final" per se, as the game is still in pre-alpha, but the most recent build has the fully textured and animated Flak integrated in. I can't take all the credit, as I didn't touch the animations and a lot of extra work was put into the material textures after it left my hands (the textured post on the…
@Suba: Thanks for the crit man! All really good points. I'm in the process of refining the shading at the moment, making it thicker and more deliberate. It should help a bunch of the parts pop a bit more. As for the pose, it's been fighting me for a while. I'm less than thrilled with the left arm, it's foreshortening has…
Looks like a good start to me. Compositionally, missing that light at the end of the hallway on that left side, as well as the light blooming in from the windows on the left in the foreground, causes your blockout to look a little right-heavy compared to the concept. So for that second UV set...are you planning on having…
btw I accidentally voted for two monitors, I misunderstood the question. I almost always use modo in single monitor while other monitor is occupied by references/browser :poly122: What's the purpose with popup form, it's worst way for accessibility, because once you used and dropped a tool, it needs an extra click to reach…
These last two look great! Your environment looks a lot better, I'd suggest using a hard round brush to prevent all of the noise you keep adding in. For example, the rock face to the left of the waterfall is almost a single value, with some details, but you have two very different values noisily put together. I think you…
I have one last question regarding this. So I know how to copy it now, but when I UV unwrap 2 different boards and bring them out to Substance Painter for some reason it wants to add the same details when I paint to all of them. This is hard to explain. In the picture above I UV Unwrapped the bottom left and bottom right…