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Re: Easy as shooting ducks in a ..
Reply by
Lupey
·
Sep 2007
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The Q-Branch Quote game!
Oh dear thats scarey close
Re: Kinetic Art
Reply by
Spug
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Dec 2007
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General Discussion
Dear god...my eyes are bleeding
Re: Faces to names...!
Reply by
Tumerboy
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Aug 2008
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General Discussion
Oh dear god! My eyes!!!!!!
Re: Göddy´s Hive
Reply by
cottonwings
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Oct 2013
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Dota 2
Thanks a lot my dear! It's been a pleasure collab with you :D
Re: SOLVED: DDO Reimporter generates errors if it can't find original maps
Reply by
Eric Ramberg
·
Oct 2014
·
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Quixel Megascans
Hi! This is a bug that we are aware of and looking in to solve, thank you for reporting this!
Re: [REQUEST] Maya workflow tutorials
Reply by
throttlekitty
·
Jul 2011
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Technical Talk
Not that I'm aware of. I had no idea edit poly worked like that.
Re: nDo2 - Color Mask Generator Script
Reply by
Spoon
·
Jun 2014
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Quixel Megascans
I will make Teddy aware of this :) Hopefully this can get implemented. It is such a savior :)
2 results
Re: Convert to STP, IGS, X-T file formats?
Reply by
yeasboy
·
Dec 2015
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Technical Talk
Hi Dear please reply for my message which is send to you.
Re: Making sense of hard edges, uvs, normal maps and vertex counts
Reply by
dirigible
·
Oct 2012
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Technical Talk
As far as I'm aware, the answer is yes. There's no reason not to harden uv seams.
10 results
Re: Outliner 2.0 - Scene management tool for 3ds Max
Reply by
cptSwing
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Sep 2012
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Technical Talk
Ah, I wasn't aware of that guys, sorry for raising a false alarm ;)
3 results
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