Hi guys! so basically I want to ask something about wrinkle maps. How do you guys usually do wrinkle maps and how will you bake it to the game-res model? do you guys have workflows that you can suggest? by the way I'm making wrinkle maps for the face and arms of my character if that would help. Also will the workflow for…
Over the past 2 weeks, I've been trying to learn how to create PBR textures for my models. I dived into learning 3D Coat & Quixel DDO. I also found this great GDC presentation on how Photogrammetry was used to create the environments for the new Star Wars Battlefront game. Photogrammetry and Star Wars Battlefront Here are…
Make a ice cube lowpoly that is properly baked from a sculpt, make sure to add a detail normal on top or have enough noise in the highpoly then use or make a refraction shader and play with fresnel, nothing too special, you just have to try something out
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
I just finished modeling this table also setup vertex color made sure everything is correct, i export it to adobe Substance Painter but when i beak textures it has weird artifacts ID maps and I tired to texture it but it doesn't work can anyone please help😥?