haha, dig the art style for it, really simple and clean (my kinda style :P). looks like it's got nice and easy usability and simple layout, cool stuff man (hope it does well :) )
Yeah, if you just add a UV Map or another Unwrap UVW modifier to the stack, bake your textures, then delete/disable the new UV modifiers, your initial UV layout will remain unchanged.
Here's a decent tutorial, this is what a typical UV layout a building should look like. http://www.amc.ro/index.php its under share Gotta repeat most of the textures and have a consistent pixel density.
Update. seemed like a quick fix, assuming i recognized the correct problem areas. but i definetly see an improvement in the layouts so ill try to move on to this method now. [image]http:// [/image]
A couple of shots of the Uv'ing process......coat and braces left to layout as you can see...not been able to do much over the weekend, will probably finish this tomorrow night..hopefully!:) Comments anyone?............ Stub
So, Update. Played with the layout, more attention to detail, more rubble and break down, etc. Still haven't gotten to the props I want to add, but all in due time. Update again later..
use unfold with default settings and rescale 0.1 and then press layout button. U need to be sure if you make your seams first. You also have an option of auto uvwrap in the uv menu.
http://www.gag.org/pegs/index.php Maybe I should set the Guild of webdesigners on the Guild of artists for having such a poorly coded table layout website. Put my guild money to good use damnit!
Small update this time around. Busy with work and packing 🙃 Refined her horns, clothing, and armor (?) bits, but still pretty blocky! Added some messy poly paint for fun and started to layout a potential shot when I get to rendering.
Slight improvement over the previous. But I pretty much have the minimum required proxy meshes, to establish the layout. Now I can start making the higher quality final assets, and start setting up the lighting in Unreal. Notice how the beam above the staircase adds 'interest' and 'feeling of realism' to the overall scene.