Thank you very much man man, and to everyone else who chimed in. In all honesty I'm starting blind in this project, so a response like this that makes me think about what I'm going to undertake has really been helpful. When I know more about what I'm talking about I'll reach out again, thanks guys!
The tank needs some frosty glass and perhaps some light fog coming off of it to sell the cold/cryo concept. Maybe you can do some kind of positional frost where the bottom and top of the tank are nearly opaque with frost, but it's just clear enough in the middle to show the creature within. Also the lights along the…
Yeah, you're absolutely right. That's why I said the 1v1 game is separate from the Team vs Team game. And I don't know that it's practical for Blizzard to tweak their game for 1v1 at all for that reason, and also because of how that would affect raiding. You would pretty much need separate classes dedicated to 1v1 that…
Most of WoW's encounters boiled down to finding competent players :( It's why AQ40 really cockblocked so many guilds, a handful of people could carry a guild through MC/BWL because with the exception of rag/nef, fights really revolved around the tank. But once you got into AQ you needed most of the raid to actually be…
Much improvement in your latest iteration, you're definitely heading in the right direction. You're still getting that nasty normal waviness from not having enough geo, and your latest image doesn't look like there's an AO on it, so it's looking a little strange. I'd suggest 24-32 sides for the larger tank at a minimum.…
Hello everyone. This is a project Ive been working on for a while. Based off a weapon used in the Van Hellsing movie. Due to a recent layoff I decided to pick it back up and finish it. This is a game model with just one UV set. The project is in its final stages, but I would like to get more eyes on it before I call it…
I have no idea which individuals the companies are sending but as soon as they come I will ask the guest speakers in person when they arrive if I may publicly thank them on relevant forums so they get just deserved recognition. If they wish to have no praise and are doing it off their own back then I will respect that as…
Thanks again guys ! :D @ILLMATICC : It's depending on wich part we are talking. The pants was pretty quick in zbrush. I just did a shell to have thickness, paint strips of stitches and seams, and add some little wrinkle to make it looks like less iron-flattened. For the webbing jacket I chose to do all the pockets in…
Vig: Holy cow! Thanks for that wealth of information Vig! I really appreciate you taking the time for such a helpful post. Never knew about the 'Select Inverted Faces' feature. I was wondering why the UV was displaying backwards! Also, when you talk about mip mapped, how exactly should I be shrinking the model down? Is…
Hi guys, I finally made peace with unreal :D . Everything is working great thank God, and offcourse I thank you guys for supporting me this far. One question I have, when I take a screenshot from real time after the bake, the PP effect shows. But when I take a screenshot through the console command it doesn't show up...On…