For the past week I've spent a lot of time researching lighting in Unreal and I think the scene is in a MUCH better place than it was last week. I'm definitely not an expert in lighting and still have a ways to go before it's in any kind of finalized state. I've also been tweaking the materials and blueprints in Unreal to…
No problem man, glad it worked out for you! It looks much better now. I have some crits on your Halo scene. Structurally, it looks pretty sound, barring some spatial and proportion differences. For example, in the concept, there's a walled in vertical space above the machinery in the top of your scene. The metal barrier in…
Project folders will go wonderfully with your desire for tidyness :-) Whenever you open up a new scene and want to start a new project: 1) Go to File>Project>New 2) Here you can give a name for your project folder (let's use "My Project" for this example), as well as where it will be saved to. So if you make a folder…
@Tomtegubbe My reasoning is all based on the provided screenshot of the 'previous artists' scene, the provided references and the feedback that was received so far. The 'fog' is to simulate atmospheric perspective, similar to the previous snowy scene. It helps to make the characters pop out from the background as well.…
It's a little buggy as it is an older plugin from around the XSI 3 era. 2010/2011 has editing user normals as a standard feature which works a lot more smoothly. There's quite a few different ways you can go about bypassing any visual glitch and seeing it with your texture in older versions, though I generally only use…
Yes, vertex lighting is just a method of baking lighting values into the vertex colour information of any given geometry. As a result the quality varies hugely depending on the complexity and topology of your mesh. For example, long thin triangles with different vertex colour values at each point of the triangle will look…
Dear Mat (and your effect), This scene is really coming along. Your sculpt is lovely, and it looks to be making a great little vignette. Two things stand out to me: Your colors and your lighting. Your colors are all coming from that same warm tone family - Reds, browns, oranges. I think the scene could use a little…
Hey guys, wow lots of great feedback here, thanks a lot! As most of you have mentioned I think the main aim should be on establishing a focal point in the scene as this is something its definitely lacking at the moment. Also, great suggestions all round for improving the dressing and busying up the environment. However,…
Thanks for the feedback guys! :) I added a small, small detail bump to one of the materials, and I also changed the color of the sign in the back. I also added projected light shafts to a few of the lights just like you said IxenonI. Thanks a lot! I'm calling this scene done now. I bet I could have tweaked it a lot more,…
@Zerogun Thanks so much man! This has been a fun project. I am definitely gonna push this thing as hard as I can before the end of the month. Can hopefully turn it into a nice portfolio piece. I think the real trick for yall working on the destiny enviro is going to be find ways to pull off that sense of huge scale that is…