Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
Nice work insya!! Nice and great collection you have there!!! Still, there are lots of things you can improve. Some of these problems are design related and others are texture related. As Olingova said, you may need a second pass for texturing and, while some model designs look awesome, other look a bit boring. You will…
Currently Looking for work. I have made some new updates to my portfolio site with work related examples. :) Feel free to contact me for any work related to Character and/or Environmental Modeling. I got a bit of a bug for those lately :) Hope to hear from you soon. Have a wonderfully productive weekend. Best Regards;…
There is no direct relation to how many tris = what texture rez. As far as I know and im pretty sure there isnt. You can have a 512 on a flat plane that is only 2 tris or one that is a thousand tris. Texture size isnt dependent on tri count. Obviously the thousand tri plane would be more expensive but its not related to…
Sorry for the double post. I've been digging around and found something about UV Winding Order. It's about Maya though and doesn't seem to relate to 3Ds Max but the issue still looks the same. If anyone could explain or elaborate on this in relation to 3Ds Max that would be awesome.…
Good ol' Pixar, can't wait to see it. And in other Pixar-related news, the new Pixar short that will come with the Wall-E dvd has been generously placed on a few websites. Burn-E http://www.cartoonbrew.com/cgi/pixars-burn-e (Sorry since it's only semi-related Ebagg, just didn't think the short justified its own thread.)
The best way to create and fit a costume is over a human model as you have done. The female model is not very compelling and there are parts that are anatomically incorrect. The first thing to do is get the figure under control. For that you can use a free app like Daz3D as a reference next to the screen you are working…
All true but it's not a rendering issue. the amount of time on the gamethread seems to be directly related to the number of loaded tiles I'm made the project workable by building HLODs, only loading a relatively small number of tiles (8x8 = 40ms) and using the show HLOD in editor toggle its significantly slower than 5.3…
Try deleting your Photoshop preferences folder, located in the /AppData/ directory. Restart Photoshop afterward and run NDO again. That will clear up the vector drawing problems. Issues related to slow saving (e.g. adjusting anything in NDO with 3DO open) are almost always related to working from a networked hard drive or…
Get smart series Ep 1 - Basics - [ame] http://www.youtube.com/watch?v=9Hj5f8-wNPA&feature=related[/ame] Ep 2 - Objectives - [ame]http://www.youtube.com/watch?v=DvhX-I0I-2k&feature=related[/ame] Ep 3 - general gameplay - [ame] http://www.youtube.com/watch?v=grmwKP_WY8w&feature=player_embedded[/ame] i cannot wait :x