seems like most programs I deal with start you facing down the z-axis, y is up, and negative x is left. And when new objects are created their local axis copies that. So pretty esay to jusut stick with that unless you are invidually placing unique objects in a composed scene, or you have a boss telling you to do something…
There is a 'read the small print' button that has the extensive rules in it. "Participants can enter as a single level designer or as a team. it is the responsibility of the team to decide for themselves how/if to split up the winnings amongst themselves. All ages are eligible, however minors must have a parent or legal…
good for tutorials too or watching a video in your peripheral while you work. its great for tons of stuff, and general browsing, id check out your local pawn shops etc for 2nd hand monitors my first 2nd monitor was a 17 inch dell and got that for 35 quid, its not gonna be the best but it will probably do the job, worked…
I think my dream job would be to work for Level-5. Not sure if their international branch just does localization. But their whimsical games have always been something I'd love to work on, and the company seems pretty cool too and really open to collaborations with other studios. Though honestly my dream job would be to run…
It is the cause and I say that because the government isnt promoting or providing incentives for people to work in those industries that import labour. And really its in the best interests of the government to do this because there is a trend amongst foreign workers to save and send their earning overseas. If those jobs…
Have you tried posting on online job directories? You might find better chances there. Since you are looking for people outside Canada, I suggest to not just consider Workopolis or any other local site. Go for more international job directories. You can even find more affordable employees there who can work with equally…
Really solid first piece. To really bring it to the next level try to look at some reference of real world wear and tear on objects. A lot of the rust and dirt you have feel very "randomized" instead of localized into areas that make sense. A good example is the air vents you have where theres no logic or reason to where…
Using world or local space coordinates instead of UVs could possibly work. Its called tri-planar mapping though, but I have never tried it in Max, and I don't even know if it has this, but it should. You can try looking it up on google and see if there is a doc about it, or maybe someone else from here can shed more light…
This looks promising. It's a bit tedious to keep scripts up to date, even to see if you've already have it. How many time i have to re-open a script to localize it in the customize UI menu. I was thinking maybe an export/import scripts pack could be useful, to export non-native script to a fresh install/ a co-worker pc....…
As far as I know the usual workflow is to convert the voxels into a mesh at some point, for example to localize detail (can't do that with voxels, they're always the same size through the model). You're probably gonna have to use some auto remeshing or retopo to do that. Still, it gives more freedom compared to building a…