I´m having trouble with the alpha mapping on my low poly samurai. Of course I´m not stupid and tried to google for some tutorials...found this one http://forums-de.ubi.com/eve/forums/a/tpc/f/3751020023/m/3761087023 Problem is that it´s not working Maybe someone ran into trouble with alpha´s before and could help me out.…
Hard surface model that i finished not so long time ago. It was originally part of a larger project but i decided to do it as a separate work. I learned a lot while doing it. A Big thanks to "How The F*#% Do I Model This?" Thread :* Modelled, composited and rendered in Blender. Artstation page Larger parts are manually…
Edit edge flow, Slide edge and Edge constraints will help you a lot with maintaining nice curvature. But I suggest you to study other peoples topology. Also theres a thread already for this https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest
Like these SDK's? http://www.gameartisans.org/forums/showthread.php?t=1321 http://www.polycount.com/forum/showthread.php?t=70908 Various suggestive tasks/competitions you can even just do the one's that appeal to you: http://www.gameartisans.org/forums/showthread.php?t=5761 Past mini's:…
thank you for your feed back about SSAO、anti-aliasing、nosiz、bloom. Except this . I build a bid house ,Want to test how to bring unity to house [URL="app:ds:virtual"]virtual[/URL] [URL="app:ds:reality"]reality[/URL].So I f you are free hope you can anyone can give more suggestiones.Thanks
Like everyone has said already, and I know the horse has already been beat, but the dark textures are just eating all of the time and hard work you put into the HP work. Lighten up the textures and show off that hard work you put into the HP and baking!! The wings though, looks F*cking badass. Nice work.
hey, maybe you just have to check explicit normals when importing your mesh. Also these links may help you. http://www.zspline.net/blog/modo-401-to-unreal-part-i/ http://www.zspline.net/blog/2011/07/25/exportlayer-v1-3-for-modo-501/ http://forums.luxology.com/topic.aspx?f=37&t=41509
Looks great! Some critique: The textures look too blurry, try sharpening before exporting them. The grass looks really jagged,here's a good tutorial for grass: http://www.crydev.net/viewtopic.php?f=315&t=100319 the circular window on the far left is too bright, it's drawing attention to the wrong area, and the bright…
Have there been any words about what we can mod in Torchlight 2? I have only found this link so far; http://forums.runicgames.com/viewtopic.php?f=47&t=33341 But I wanna know more about the engine and what we can do. Step it up runic games, the game launches tomorrow.
Good luck - feel free to give me a shout if you got stuck on anything. Modo isnt not as popular as it should be so not so many people around to bug about things when you get stuck. I've youve not checked out the foundry forum its worth wile too http://community.thefoundry.co.uk/discussion/forum.aspx?f=83