In addition to what @Eric Chadwick mentions, I think it's important to point out that there is a pretty big range of style that one can pull off within a PBR system. PBR doesn't have to mean photo-realistic military sims. Style comes from very many things, not just the shaders your engine uses. Overall art direction being…
Oh, I have.... I have... I have spent the last week literally going in circles on this. Even though I have done it many times before (but recently was animating so hadn't been), I'm at the point now that I am missing something big, or xnormal is broken. But this information should be standardized as it is versus hidden in…
Eric Chadwick - thanks for those slides! Our renderring engineers attended those talks and had very good things to say about them- interesting to be able to see what they were looking at. Yeah, I realise that Siggraph is an academic conference and more focused towards the technical side of graphics and am not "surprised"…
well allrighty. I think, at least for now, that I solved the problem. When I did my STL check, I had the wrong model selected. oops. It show me that I had a bunch of errors all over the faces of my model. This couldn't be right, because I had manually selected all my faces and assigned different groups to them. But when I…
The smart materials list and the Quick PBR list (ID link tab) seems to be two different thing. I see the ID link function like a quick way to define a surface by its material and mask him from other materials type at the same time. It will add a default material at runtime base on the selected value ( i.e. steel, wood…
Cheers for the replies guys, really appreciate it. Eric, that's interesting...I wonder if that's still applicable in the UK whilst technically fully contracted by a studio?...something I need to investigate further. I do have a separate area in which I can work which is great, and the studio are supplying the hardware so I…
THANKS eric (again). Thats what I thought. That as modelers and riggers we paints weigths and model topology specifically so that there will be great deformations. I also found one - Cruncher on unity asset store. Has good reviews, mentions it can deal with animated models but not one review mentions animations and its…
thanks eric, i looked into it but it seems all hauppauge are offering is recorders that output a h.264 compressed videostream. i've found this one from blackmagic design though, which looks like it would fit the bill:…
I like that picture, caseyjones. The "nose bride/mouth loop" is something I see lots of people get wrong. Most just rely on the mouth loops themselves for the laugh lines. That's alright if you don't intend on animating your characters face, but if you intend on giving them a smile or something simple the laugh line will…
Eric: Im guessing your working at a studio, and that being the case, I'd recommend you get a colorimeter, or "monitor calibrator". Greytag MacBeth makes a decent one in the EyeOne system. I've used that. You place the puck on your screen, and it'll go through a wizard and calibrate your display. As long as you set a policy…