I think it depends what you want to do. Game art and motion design are quite different. Working in games and film also seems to be different, especially in terms permanent employment / length of gigs. Of course there is always the "learn on your own option" and the pro's and con's have been discussed aplenty, so I won't go…
I remember attending a talk here in the UK from a games company who covered this area pretty well. They made a whole presentation based on what applicants were sending in - showing the do's and don'ts. Basically they stated that using someone elses work (such as fan art) was acceptable but you open yourself up to more…
I touched on this briefly. While I agree with your assessment, I believe it applies more to established employees than entry-level developers. Once you've already been hired and have proven yourself to be reliable, it is safe to start learning new skills. Under those circumstances your expanded skill-set will make you more…
This feels like it could be an interesting model, but I feel like the material work and lighting are really letting it down. The materials themselves are good from what I can tell, but the application of them is what is lacking. Your yellow paint has a roughly has a uniform amount of dirt everywhere. There are some large…
The problem is that he's talking about MMOGs and some of his points aren't applicable to offline games. For example, the bit about agreeing to a service or paying fees. With an offline game you aren't required to subscribe to any service because all you have is a software package that you install on your box. Unlike a…
Salary Range: $150–$400 per concept (negotiable based on detail level) Optional royalty sharing in exchange for reduced upfront cost Job Description: We're seeking a fantasy concept artist to bring our original ideas to life as visual references for 3D sculpting. This is for a line of high-detail miniatures used in…
Hello! I really thank you for answering this question I had. I did what you mentioned as you can see in this screenshot, I hardened the edges with "Mark Sharp" and instead of applying "Shade Smooth" I applied the "Shade auto smooth" (I saw it in a video that talked about hardening the edges). When doing this, the strange…
Assigning different materials to a game ready asset is generally only done in specific instances like setting up multiple tileables / material layering or if you need a part to have a certain shader applied (glass for example). For a standard prop though, you'd export out your game ready mesh with one material only. You…
Thats a not so good practice because of multiple reasons, even though it could possibly work in some rare cases, but it would usually lead to other artifacts. First of all, the shading of the lowpoly (vertex normals) is taken into account when the normal map is baked. This is why sometimes you see triangulation lines or…
My first job was at 38 studios... as a junior artist. Now I'm an environment artist here. While I ultimately settled here, when I was applying for work I applied for literaly every position I thought I was qualified for despite having only 1 shipped title. I heard back from companies offering me internships, junior…