Here is a bit of code in C# for a quasi Active Reload in Unity3D. Put this on an object in the scene and run. Can be used for anything that requires timing, use your imagination ;) . More code for stuff on the way. using UnityEngine;using System.Collections;//There are many ways to skin a cat, this is my way. Hopefully it…
Why dual Xeon? Boxx is excessively expensive. If you wanted to build your own you could get these specs for about $4030. 2x 8-core i7 3.0GHz (16 core or 32 threads) 32GB of Ram GTX 980 (or you could get a Titan or Quadro) 256GB SSD and 3TB HDD CPU: Intel Core i7-5960X x2 $2,100…
After some feedbacks, I noticed that the crown was a bit thick. So I made it a bit thinner and also shortened it a little. The ossicones are also enlarged. I also made a low poly pillow for the thumbnail x) On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=175780212&searchtext= Thanks!
dds can store all kinds of images but if you want to compress them you will probably end up using dxt. roughly I think dxt works by dividing up the image into 4x4 pixel segments and giving each segment a pallet of two RGB values and then can it use another two values in the mathematical thirds of the outer values. eg you…
I think you're almost there but are still missing the big chunky details of darksiders. For examples the wraps around your handle look razor thin and could use some bevels on the edges. For your skull it looks like you might have jumped subdivisions a bit too quickly and your detail (especially towards the bottom) is…
For Maya i found this one quite easy to handle: http://www.supercrumbly.com/archives.php?sid=173 or/and http://www.creativecrash.com/maya/downloads/scripts-plugins/c/abautorig
Juggernaut set with Pipotchi is now up in the Workshop! Here's a link to the collection: http://steamcommunity.com/sharedfiles/filedetails/?id=177090487 @Vayne, actually while there is a custom particle import option, it doesnt actually work.
Sorry it's been a while since my last update, I've been a bit busy with a few other things, but I'm ready to call her done...finally :) She ended up at around 17k tris with the dagger (not incl. the chain), with a 2048*2048 texture for the body and 1024*1024 for the head. Thanks again to Young-june Choi for giving me…
calibrated monitor here as well and these images are indeed too dark. the luminance seems to have been clamped. the brightest brights are at ~70% luminance. just open the 3rd image (since it has both lights and shadows) in PS and check histogram-luminosity. you will see that the highest value peaks at ~170 which is roughly…