well your new card might need a minimum of 400W PSU and also might need a 6pin power connector which i dont know if the dell PSU has. check the power req here(scroll down): http://www.newegg.com/Product/Product.aspx?Item=N82E16814261078
Nope, don't have experience with IK and FK rigs inside Unity unfortunately. I do remember though quite a few Asset Store items for that type of animation, maybe worth checking. Also, did you tried does Mecanim has options you need?
@bounchfx & OrganizedChaos, Those are technically ingame shots, since they're from the item preview thingy, but I'll get some footage of him strolling around in-game on youtube at some point so you can see player perspective views. Didn't think of that, cheers guys.
I was disappointed I hit my building items limit in my town. I wanted to see how large a structure I could build... and see how many levels you can gain if you focus on that at the start of your character (over 10 is the answer).
Something inspired by Codex Seraphinianus. You can find the whole book as pdf if you google it. Ther's also lots of cool ideas in this 17th century book called "Curious Designs": http://www.wdl.org/en/item/200/#regions=europe&item_type=book&ddc=7
Hey everyone sorry i haven't posted in a while i went to the girlfriends for a week :P Here's a quick look at the sculpt, any crits are welcomed! i've tried keeping the folds for the clothing simple as i think makes it more in keeping with most other items in the game.
Some new props, Max, Zbrush, xNormal, Ddo, Photoshop I still have not used the Substance Painter but I've been watching some tutorials and looks great, maybe for the throne and some other items I will use it. Inner Circle Small Window Entry door
More progress - slow and steady :) The stands on the side of the throne are suppose to resemble Cobras, I didn't want exact cobras just going for the general feel - I figure this guys likes snakes ;) Plus I added some more bottles and a crown - more stolen items
Racer445: Yeah, this one really is the must-read item for game artists. If they don't staple it to the foreheads of freshmen at game art schools, they're doing something wrong. TrevorJ: If the author feels like extending his writing with some shader-related stuff that would be awesome :P
my crit is that your edges are way too tight and read noisy in distance, and if you pan to normal map it it will read even worse, it usually happens when we work zoomed in those edges and forget to check the item at far :D Looking good man :D