Tip: You can smooth those out by holding shift + click to start smoothing and release shift while continuing smoothing :D ( when you release shift it uses another algorithm that works better in those cases )
Continuing to finish up the materials left in the scene, I want to revisit the chair and base of the Center Desk, its looking a little flat. Tweaking lighting, more or less wrapping up all of the elements in the next few days.
I just watched the video and this looks so amazing! The feeling is so real and complete! It's so awesome you did the whole package. Congratulations with the finished project, I hope you all will continue making amazing things!
Every Uv island that you see on the image is a continuous component, I can't have much less seams than this. Could you tell me what exactly cause bleedings ?? what should be a good or enought padding ??
There's a lot that plays into it sure but I guarantee that if you or anyone continues to make quality art, the thumbnail won't matter. But if you really want to overthink it, you can look at composition of other people's thumbnails and drive yourself mad.
Ha yeah, I was sculpting in wood grains on the handle, but I hope to make the details in the handle stand out more from a distance as I continue to texture the low poly model. Here is prog on the lp axe head
Im continuing to work on the concept art. What do you all think about the variations I have so far? Im not sure which I'm feeling more and any thoughts or new ideas would be appreciated.
Ok, at the moment I will not think about characters. When the time comes I will think what to do. If I see that I don't have any possibility of winning I will continue with original idea. Thanks for your considerations.
@kanga thank you for the continued help! I will revise the model as suggested and set up the template for marv. I probably wont post again in a few days since I'll be learning marv and modeling in Zbrush. Thanks again!
Thank you for the feedback! ((: I can see now the head is too big, I will fix this when I next continue work on it, thanks! Hah thanks! <: Here's a creature concept for a game I'm designing for a uni project.