Some of those are different. Like cubemap, fresnel and reflection - they all mean different things but you can use them when talking about reflection-y stuff. Fresnel is the reflection falloff as a surface more towards the camera. Cubemap is the actual reflection image. Flow map and tangent map don't seem to have standard…
Yeah, those concepts are super cute! Although, right now I'm getting mostly Victorian and not much cyber... might be cool to give her some cyberpunk-y accessories or maybe a weapon? Your call on that one, though. The sculpt is looking pretty cute too. Her face and the anatomy overall is very appealing. One thing that's…
I know exactly the issue, I ran into that myself mainly on instances where I put a decal down to try to blend a static mesh and landscape. It's like the sorting gets messed up and the shadowed mesh gets rendered on top some how. I never figured out how to actually fix it, but if you're able to get away with an unlit decal,…
It's weird that the Local Tools mel script is not working on Maya LT 2015. (http://www.creativecrash.com/maya/script/local-tools). I can confirm that it is working on Maya 2014. Repro steps: 1. Download the script and unzip the script to script directory. 2. In script editor, type commands to bring up the UI: source…
I think you can make the reflection a bit stronger if you want to match the concept more. I actually was talking about having a reflective plastic-y material on the pipes, but that's a preference call if you want to do that. Here's part 1 of a reflections tutorial by Javahawk, he usually has pretty good stuff to get some…
Yeah the Blender UV editor is robust and easy to work with. @Onmioji, when you press 'w' in the Uv editor, you'll get a pop up menu with options to 'Align' the UVs on either the X or Y axis. When you select a row of verts you'll be able to use those commands to line them up perfectly straight vertically or horizontally,…
This is looking nice, However I do feel like your creature looks quite a bit front heavy atm... Like his head might be too big or his legs don't look big enough... generally since his shape follows the rough silhouette and functionality of a dinosaur... I'd say maybe try stick to their proportions... I don't think there…
thats what he wrote tho ;) anyways someone wants to see his art in the credits? there is a fanart contest going on atm http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=news&y=2014&m=09&d=24&WeblogPostName=want-to-see-your-art-in-ori-and-the-blind-forests-credits-submit-your-creations&GroupKeys= little…
The props are looking great! For the gold material though try making it more mustard-y /desaturated. It looks really shiny and saturated for an old piece! Also I dont know if what I ask is allowed in this forum section, lately I try to find some scenes to light up for practise,I took an interest in lighting so in the end…
THIS. IS. ABSOLUTELY. WONDERFUL. I made an account JUST to be able to tell you after browsing for Taliyah on artstation. This skin concept looks positively stunning and marvelous; some people say the themes don't fit Taliyah but honestly, I think visually, it works like a charm. And thematically, it's an amazing take on…