Actually, I'd prefer to see a top row that shows the most recent uploads rather than the best work. Either way I still think PC needs more art in its layout.
Do you have an example UV layout, I've never seen this work without the poles being screwed up. With a sphere I've only seen it work with some touchup to blur out the poles.
512 probably isn't high enough for the whole house. And your UV layout seems to have too much wasted space(for 3ds Max at least. dont know how spacing works in Maya)
past few years? ps one had almost the exact layout of the super nes controller, rumble analog sticks sony has been copying Nintendo's controllers for as long as there has been playstation.
It's probably because of really messy geometry with lots of n-gons (polygons with more than 4 vertices) and/or messed up UV's / smoothing groups. Post some wifeframe pics and show the UV layout.
@Scruples, but that would be a bitch to texture since you couldn't really lay things out in a logical and effecnit layout. and what about mirroring UV's or overlapping UV's which are common on more modular things.
sdmitchell: Thanks for the advise! I have never thought about the pictures loading part. As more and more projects are added I may have to change the layout like you said. Thanks again!
You can stitch your UV's together for the floor so it seamlessly goes across the floor. It looks a bit tight at the moment, would relax some of the layout with wider gaps and what not. Good stuff.
try exporting the lowest level back out to max or maya , check the uv map and see if it has been corrupted. This stuff happens sometimes when uv's are too close the edge of your layout
I would bring the front rotors a little more to the front. At the moment the drone looks like they will fell over at the front. Maybe take a look at the V-Tail Rotor Drones, they have a similar layout