Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
Guess some jokes are funnier when you've seen footage of them, @zetheros Thank you, Sheng. Dunno how you manage to stay so vocal and productive at the same time but you're a bloody good inspiration.
Ok I think we’re all good again. Vanilla pushed an update recently that borked things a bit. All fixed now. If you notice anything out of whack, lemme know. Thanks @Klunk for the heads up.
there's also the fact that the guy was from San Diego. I live in san diego and there is no legal ownership of an assault rifle in this state. at all - ever. so that's how well those laws are working. I don't know if you have kids, but I have 3. Whatever the chances it's not worth the risk and it's not something people…
Hello everyone. This is a project Ive been working on for a while. Based off a weapon used in the Van Hellsing movie. Due to a recent layoff I decided to pick it back up and finish it. This is a game model with just one UV set. The project is in its final stages, but I would like to get more eyes on it before I call it…
The tank needs some frosty glass and perhaps some light fog coming off of it to sell the cold/cryo concept. Maybe you can do some kind of positional frost where the bottom and top of the tank are nearly opaque with frost, but it's just clear enough in the middle to show the creature within. Also the lights along the…
Erik: Thanks! I really understand what you mean now, the gradual changes really added to the depth. I took a reference photo and did this frell: That brush you talked about in your tutorial is really nice! It seems much more pencil-ish than my other brushes and is something I've missed sorely. Thanks mate! Tomorrow, robots…
Thanks ya'll! and thanks ghostscape, you're right I might be missing something but I moved from 2009 to 2012 and I can't seem to get the behavior you're talking about within UnwrapUVW and the Skin modifiers. The idea was just to try and emulate the behavior graphite adds to the Editable Poly tools. Does it work for you?…
Thank you very much man man, and to everyone else who chimed in. In all honesty I'm starting blind in this project, so a response like this that makes me think about what I'm going to undertake has really been helpful. When I know more about what I'm talking about I'll reach out again, thanks guys!
Yeah, you're absolutely right. That's why I said the 1v1 game is separate from the Team vs Team game. And I don't know that it's practical for Blizzard to tweak their game for 1v1 at all for that reason, and also because of how that would affect raiding. You would pretty much need separate classes dedicated to 1v1 that…