Overall, it's nice, but it lack of punch. I defenitely think that a scene of that kind need to be more localized. What I mean is for the moment, your arena fight looks in the middle of nowhere...floating in the sky. An EPIC background is needed to make your scene more valuable...some fantasy mountains covering up this big…
Comments: @Oliver_Farrell: Thank you! @benji: Yeah the bricks are an issue. I hoping to change them to cobble stone near the end. :) @Mcejn: Dude I love your wow scene. I starred at it for a really long time trying to figure out how you went about things. I think I just need more practice. I'm going to address some of the…
achillesian- Thanks for the texture painting tips. I worked mostly based off of JFletcher's tutorial. The smudging was pretty intentional based on the tutorial. I did use a lot of image reference and unfortunately that does come across and my line weight doesn't change enough. As it was the first time I had actually…
Great progress you got, the lighting is really coming along. Just a few suggestions: The lighting's a bit too symetrical between the two hallways where the face statue is. Even just a slight hue shift, maybe intensity shift too, for the lighting for one of the hallways would help to break up the repeated assets and add…
Keep us posted on how you do, Setting up backburner and max is pretty easy, just follow the manual and its a snap. Some things to consider: A File server is extremely usefull. Map the server to something like z: on all your computers and use that as a place to render to, and to store files such as textures and final gather…
So first thing first, is to setup reflection probes and lighting. Here is the scene that I'm working with in Unity3D, I guess this is a good scene for it. This is a scene that I modified a bit, It comes from RTP Relief Unity Asset Package.
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Am I doing things wrong? How do Environmental artists take references art of a scene or concept and create a 3D scene of it and it's nearly identical? I know pracitce and skill are huge parts to this but is there some kind of technique that they use to set up the scene with the right angle?
hello some scene and breakdown of my work on a interactive dark ride for amusment park (more detail here http://www.alterface.com/en/haunted_house/the_house/) all render in unity a catacomb scene,the camera is not mobile a breakdown of my work (lightning,shader and concept by my) other scene (still wip) and a breakdown and…
Completely scrapped my lighting and started from scratch - and very glad I did. I'm much happier with this scene now. I owe it to Josh Lynch for telling that this scene wasn't hitting its potential due to lighting. I didn't truly understand what DFAO, Lightmass, or Volumetric Lighting were or how they worked, so I watched…