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Re: Portfolio progress thread
Reply by
billymcguffin
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Mar 2014
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3D Art Showcase & Critiques
Oooh, that's nifty. Could you do the offset in the shader instead of using multiple layers of polygons?
Re: Sketchbook: Mimic Kairatta
Reply by
Mimic Kairatta
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Jun 2011
·
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Digital Sketchbooks
Does anyone know how I can add curves without adding more polygons?
2 results
Re: Why does my imported Fbx look like it hasn't been smoothed?
Reply by
ZacD
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Jan 2016
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Unreal Engine
Are those creases along the edges of polygons? Do they show up without the normal map applied?
Re: Legend of Zelda Modeling thread.
Reply by
m4dcow
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Jun 2012
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3D Art Showcase & Critiques
I agree with Justin, there are alot of extra polygons which aren't really doing anything for the asset.
Re: Support
Reply by
Eric Ramberg
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Sep 2014
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Quixel Megascans
@gordon robb the number of polygons doesnt matter! if you use xnormal remember to check "monochrome" :)
2 results
Re: Tri Count in 3DS MAX
Reply by
jimmypopali
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Nov 2010
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Technical Talk
I think I always select Polygons, Tri's and Total+Selection, something along the lines of that.
Re: HAPPY NEW YEAR POLYCOUNT! (2019)
Reply by
Zocky
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Jan 2019
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General Discussion
Happy new year, may you have a lot of polygons and pixels in your next year!
Re: looking for script to bind poly verts to curves in maya.
Reply by
ENODMI
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Oct 2015
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General Discussion
http://www.creativecrash.com/maya/script/pintocurve http://www.creativecrash.com/maya/script/polygon-edges-to-curve
Re: What Are You Working On? 2010 Edition!
Reply by
tottarie
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Oct 2010
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Home
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Stickies
I optimized a bit on the polygon count, made the bones and skinning for posing her and started textures.
28 results
Re: Hammer Object
Reply by
Thegodzero
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Feb 2008
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3D Art Showcase & Critiques
You have a very odd use of polygons... This should help some even if this is a shitty paintover.
2 results
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