- for transparent textures, there apparently is a way but nothing that's supported through the importer without a load of trickery behind it. Right now most of us just stick with on/off alpha, perhaps valve will enable multiple levels of transparency in the future. - as for the ward shrinking, are you making sure to reset…
Thanks, I'll give this a shot. I have worked with a similar script before though and it didn't work properly. Also, how do I install and call upon it in the script editor? Sorry, I know absolutely nothing about the coding aspect of Maya. I have Max on my Windows partition (I'm on a Mac), but I don't think that's going to…
I completely scrapped the previous water shader and attempted a more complicated reflective water shader. I followed this tutorial: http://udkc.info/index.php?title=Tutorials:Water_reflection_UT3 I'm finding it very hard to adjust it to the look and feel I want, I think I bit off more than I could chew with it. The…
Here's something people have been waiting for EPIC to do and apparently it is already "there" buy you have to activate it yourself: Global Illumination! https://forums.unrealengine.com/showthread.php?530-How-to-enable-Light-Propagation-Volumes-GI-WIP-AND-BETA This is basically the Crytek style lighting, perfect for outdoor…
Give the user the option to disable the "tablet PC" options Windows sees fit to enable. The annoying part isn't so much in disabling it, that's pretty easy to do once you know where to look. It's finding out how to disable it the first time that drives most people bonkers. Giving users a quick way to disable it all would…
This is the curve mode: http://www.pixologic.com/docs/index.php/Curve_Mode Basically it allows you to draw a curve stroke on the surface of a mesh and then fill in that stroke with the brush pattern of your choice (similar to the pen stroke tool in Photoshop). What im trying to recreate is something like this: See the…
Hey Mateusz, if I understand your issue correctly: there is a functionality called "Tweak Mode" which lets you MMB move components without any need for manipulators/switching modes, etc. It can be enabled from the tool settings of from the modeling toolkit. Left mouse button instantly selects and moves what is below the…
Crytek has a great road editing system for their terrains. However even if you were able to export the mesh, there would probably be licensing questions to contend with, since you would be using their toolset. I created roads for a bunch of terrain a couple years ago, and did pretty much the manual method. Went pretty…
The only thing that springs to mind is that your object is actually massive, and you've got "Normalize Map" disabled. This will create a 1:1 scale of your UV's, which is ideal in most scenarios because otherwise it skews your UV islands to fit inside the unwrap border. One suggestion is to scale your model down, or just…
@Scapulator Much appreciated! I was just about to share the files with you when I read Ghostscapes reply. @Ghostscape Why does Max do this!? Thank you! I have unchecked Gamma Correction and it seems to have removed the nasty seams :D For anyone else with this problem, I am running Max 2013 and it is under: Customize >…