What I do when I put holes in cylinders is first make a cylinder with high edge count (to round things out) and size it using the radius feature. Find the radius and length of whatever you want. Then I pull out a calculator and find the circumference of the cylinder and make a plane with the width as the circumference and…
reworking some older pieces If you're curious, here are the original two http://img88.imageshack.us/img88/3699/femalelongbow.jpg http://img99.imageshack.us/img99/8176/japanneighborhood05.jpg
Edit 2: I see you edited your post... but your linkedin profile is behind a registration wall... Would have been way easier for you to just link your Mobygames profile. Yeah, not sure why you got a different result to me, maybe web cache. I also didn't realise LinkedIn hides behind some sort of registration wall. Maybe it…
Hi, Its a fixed camera position but you can rotate the camera (its a VR project). You're body is a 3D model, your head is the camera and you're looking at a 360 panorama.
I almost forgot I posted here, it's certainly been awhile that's for sure! Well, thing's have been moving along, TIE being my current project, I have a few things. :) http://forums.tigsource.com/index.php?topic=36108.0 Will explain all. :D
just got bad company 2 for 360 and dantes inferno ps3 for the price of just bad company up here in canada, not too shabby. 25 bucks for DI is something i wouldnt mind paying for it. you can use it on multiple orders for 20 bucks off each one.
Not that I'm looking to hijack your thread or anything :P but... since we're on the topic of normal maps. Does anyone know what would cause me to have to flip my green channel to get proper lighting in a game engine? In maya the applied normal looks perfect however in game as the object rotates 360 degrees part of the time…
Yes our members have portfolios on develteam, freelancer and other websites. Most members have at least three years of game development experience and I personally have been programming applications for 7 years and have been programming in HTML/CSS/PHP/Java for 3 years and have been programming games for about 1.5 years. I…