Hey Everyone, This is my first post yay! This also my first landscape, and have added a few of the asset sheets. I used references for modeling the foliage, and the land was sculpted in Unreal 4. Textures were made in Photoshop. This took me roughly 2 to 2 1/2 weeks to make. I'm looking for feedback or any critiques. I…
G'day! Late to the party on this, I'm hoping the month deadline from now forces me to get my act together :) My chosen anims are: 1- Run 2- Dance I'll be using the Monarudo rig found here: https://www.characterrigs.com/monarudorig.html https://www.characterrigs.com/uploads/9/7/2/2/97229934/monarudo-product-06_3_orig.jpg…
well, i dont know where you re working, but 2 years is quite a normal dev cycle for an established IP & tech ... depends if the 2 years includes pre production or not...if not, then it can get hard considering the standart of quality & polish.... still, its not unusual for any publisher to force a 2 years cycle on a product
It's not a particularly well mannered to answer the OP's question directly. Here's a pretty good average: http://www.polygon.com/2014/1/17/5318402/valve-paid-10-2m-to-dota-2-and-team-fortress-2-item-creators I made about 3x more on my TF2 contributions than the DOTA 2 ones.
http://www.polycount.com/forum/showthread.php?t=84074 Your save game from Mass Effect 2 will carry over unless Shepard . Just like from Mass Effect to Mass Effect 2. You'll be able to play Mass Effect > Mass Effect 2 > Mass Effect 3 all with the same character decisions.
That's a pretty terrible example. Valve has had DRM on every product they've put out since Half-Life 2... Infact they turned the Half-Life 2 launch into a way to build a user base for Steam which is in itself a platform for DRM. You were better off sticking with his Witcher 2 reference.
2 MGM: Again, I'm not sure about production time on this one, I had to switch between several task all the time. Let's say 2 weeks but it is very rough estimate. 2 ElectricEchoes. I've made high poly for only few parts of the ship, for lifeboat for example. The rest of normal map was painted in photoshop.
More WIP progress! 2 things that I need to currently work on: 1) The teeth doesn't look quite right yet. I'm missing that glossy look and some sss on the teeth itself. 2) Not satisfied with the crystal ball. Now I just need to figure out how to fix those 2 points lol :poly142:
Er, I've never known that to be possible. You'd need 2 planes (4 triangles) for that to work. If there is some game engine that does this, it'd have to create 2 more triangles at rendertime to display the "backface" texture, I'm pretty sure that's the case. I don't think you can apply 2 different textures to 1 triangle.....
This is why I only really play old pc games. Alien VS Predator 2, jedi knight dark forces 2, and soldier of fortune. All very good games, and by some respects, better than some of the newer games coming out. But I'll buy team fortress 2, because it looks absolutely awesome.