Good start so far, for a prop like this I would work on blocking in all the straight geo first then look at the curved pieces then add irregularity last. I'd also say for the roof beams they should be flat from the top and side views (Apart from the bend obv) and the rear beam is a mirror of the front. Perspective matching…
@musashidan For Quick Delete, I assigned a shortcut by right-clicking the button in the side bar, but it only works for edit mode. I had to manually copy the shortcut (mesh.smart_delete) to Preferences > Keymap > 3D View > Object Mode > Object Mode (Global) for it to work in object mode. About the default Delete menu in…
Thanks for the comment, Artelios. I definitely agree about holding off on the fine detail - I only did this part so that I had a fully detailed portion to show in class tomorrow. As I continue to work on it during my off time, I'll be going back to the basic proportions before moving on (I've been saving iterations…
Overall I think you should focus more on volume and form. Most of the muscles are there, a lot of them just don't quite work because they are lacking volume which makes the "puzzle" not fit together. On a first view your pecs look wrong, especially in the sideview, the serratus muscle are placed right but the underlying…
Hello all, I would like to introduce you to the next creature in my series, this new and vastly improved Soldier time-lapse now comes with full commentary. Due to requests I've made significant changes with this release, please read below; * Videos have been slowed to 4x * Full Audio commentary of my thoughts and process *…
What? No wireframe view?? Anyway, there appears to be a nasty seam on the head of the model. When dealing with texture seams on metal props you could try disguising it, but I think it would be better if you just took that piece and changed the UV so that the seam is hidden from view. It will make it look better and it will…
If I had to try to define 'art' I'd say it's something created to be experienced, in particular to make the person viewing it feel something. People may not feel like they are artists because they are not 'expressing themselves' through their work, but as long as those works are expressing some type of experience to the…
im still reviewing the footage and i know naturally you would think that they would expand gradually but in the footage other than the geometry expanding into and contracting, its more uniform than you would expect i think that its due to that the VFX department thought that the bullet is soooo fast that it being viewed a…
I do weapon for work so I know the process; ill be little more impractical in terms of polycount saving and it being truly a game ready as I do want to showcase the weapon being opened . Since the PKM is one of the few guns where you can see all the interior during the reload process ill be keeping even the inside geo in…
Hey, looking super cool already, I'm really digging the face! I'm a bit concerned about how your version will read in top view, because of the large clothes and shoulder parts. All Fiora skins have slim legs and the shoulders are light. Also, still from an in-game point of view, the big collar is a trademark of Leblanc, so…