gonna try to clear up exactly what Extremis is, based on the comic books. Extremis is a nano-tech implant which is injected into the spinal cord just below the skull. in the comic, it takes over the part of your brain responsible for building/maintaining your body, and rewrites your bodys "blueprints". by doing this it…
http://www.polycount.com/forum/showthread.php?t=83398 http://www.polycount.com/forum/showthread.php?t=81173 http://www.polycount.com/forum/showthread.php?t=83549 http://www.polycount.com/forum/showthread.php?t=81833 Are all recent discussions on building new systems. You'll find most of what you need to know in there. The…
Hi! Not sure if you guys are still interested in looking for a project, but figured I'd give a shout out. We're a classic roleplay-enforced RPG in development since 2012. We aim to create a world where players have to stay in-character, speak and act as characters do, so not the typical hack and slash, sell/buy loot type…
pior along the lines of this: Object space myths: # can't animate: we have animated characters with just vertex normals. vertex normals are stored in "object space". Object space normalmap is simply storing values per pixels. The same transformation, that allowed our vertex normals to look correct when animated, can be…
The Winter Suite 2.0.0 is now available on the Asset Store ! You can find it here : Winter Suite As explained in the previous post, this version is a reboot of the previous package but let me tell you more about what's happening and what's coming. First, as you might have noticed, the package is now named Winter Suite as…
Ok, guys. I now there was no updates since 2 weeks propably, but as I promised: sunday, so here you are. It was a long time, but lot of things happened. And maybe you will see not much difference. But there is more (hidden :D ). Im just posting this becuase I know people are waiting. And its really nice. Im posting this…
Sorry it's taken a while for me to get back to this, but I made a quick example. The reflections in those night photos are extremely easy to replicate as long as you have a modern reflectivity BRDF like Blinn-Phong or GGX. Phong might not work very well. You certainly don't need to use an anisotropic shader. Energy…
Its not just about booting up windows or whatever(this is generally how i felt before I purchased mine too), when you've got an SSD, your entire system feels snappier. I recently installed Win 7 on a SSD, and with my 4 year old PC, it was like i had a brand new PC. Everything is just quicker and snappier, and feels great.…
spawn in spheres do multiple components with spheres that get bigger, those that spawn within the larger spheres are less bright. thats a simple way if you wanted to get complex you can do this in the material editor make a spheremask (Length between A, B / Scale) of ObjectWorldPos and WorldPosition (I think you might have…
Not only the orientation matters but the rotation order matters. Whatever your main rotation axis is for that joint you will want that to be last in your rotation order, to hopefully avoid problems with gimbal. If you use a quaternion based system you'll never have to worry about gimbal but since you're using Maya and…