This is a very interesting topic. I guess different employers look for different things when they look for a games animator. Some focus a lot on you knowing body mechanics, interesting poses and character. Other look for someone that technically understands how game animation works and understand the timing of game…
So, I actually really like the idea of a monthly anatomy challenge. That's a broad enough topic that I'm curious if it'd be better as its own monthly challenge rather than folded into the monthly character challenge, especially if it were to dip into animal anatomy as well. We seem to be discussing these two separate kinds…
Hey Jason, You're missing a lot of paneling details (see image). You don't need to model all of the panels into the models geometry. You can model them as separate geo and place them on top of the large structure. You can even model extruded in details as separate floating models above a flat surface to add those details…
Its been a month now since I last showed this, so I guess its time for an update I hit a motivational wall for nearly 2 weeks so I didn't get as much done as I wanted, feeling pretty good about this at the moment so progress should come at a decent rate. I will most likely work on this and polish the shelter until January…
Couple of lighting thoughts - - Even lighting is flat and boring. Focus on an interesting light source that will create nice shadows and forms. - Create pools of light so that your scene does not look flat (again, make sure the lighting isn't even across the scene). Play with the falloff of the lights and think about how…
Lovely pastel like colors Wez, you have a real knack for fantasy and colorful environments. I loved your New age industrial Deck 17 and your space castle was super vibrant. I think if you want to try your hand at outdoor environments, try to give something more to the environment than just rocks and water. If we're talking…
I agree that there's no point getting into lengthy semantics. I just wanted to caution against the bad habit of blaming things outside ones control (the learning content) instead of focusing and working with what you've got. It's something you see a lot, beginners complaining there isn't enough free, comprehensive content…
Thanks everyone! I get super nervous about posting stuff on the internet. So much cynicism that I figure it sucks and people hate it. Glad it's not total crap and some of you are finding it useful. ahmed: LOLOLOL! Ben Mathis is the superstar I mentioned. http://poopinmymouth.com stevston89: Awesome. I felt like there was a…
Hey Burpee! I'd say you're off to a great start for a first female sculpt. I find that when I fix minor problems on my models' faces, it encourages me to finish the overall model since I know it'll end up looking good. Some things that I noticed in the face: 1.The tip of her nose is a little skinny, and naturally the…
Wow, I wasn't aware of what the Painter to Photoshop export was actually capable of. So this clears a bunch of stuff up regarding different texturing software and workflows, I think I'd like to make use of both Painter and Photoshop/Quixel together like oglu mentions. I've always felt Painter can have better speed as it…