Tulkamir: You can select with boxes, there's an option to alter your selection method, it's in one of the menus (and is a default keyboard toggle, something like Alt+Shift+S or similar).
I think he says "plausibly synthesized". That paint-selection thing is already in Photoshop with the "Quick Selection" tool :o Particles look cool though, and of course the bunnies.
you could tecnhnically select only one of the projected curves and split the mesh. from what i remember it would only cut the selected project curve and ignore the other one
There is a "select" node. You could hook up an integer to it which would act like a mesh id. And the select node would allow you to specify a mesh for each id.
He means on the shape node of the object. Select the mesh, in the attribute editor select the shape node of the head. In the accordion tabs open up the arnold tab and enable displacement inside of there.
try to select your image node in the low poly material and delete the material in your high poly, if it still says the same you didn't select the right way the meshes.
m4dcow> type both rows in script editor, select/highlight both strings, MMB-drag to shelf, select to save it as "MEL". Voila, shelf-button with what you spoke of.
Alright I found a way to do it. So in NSUV select UV island and use the function "GetTexelDensity" then select another UV island which is same and use the function "SetTexelDensity".
It's actually completely *predictable*. If you have a tool selected other than a transformation tool, just click back to a transformation tool to be able to right click select UV's again.