The green shows the outline of the photo ref. As you can see, the body´s shape is more curvy than yur sculpt. I´d recommend editing the photo ref to match your sculpt´s pose (or the other way round) and use the image in Zbrush as a ref.
Well, that is just amazing work. I'd heavily question the 50's style radio in what is clearly a 60's style retro sci-fi setting, looks rather Falloutish and out of place. But otherwise everything looks fantastic and even the radio is super well done.
@jewski-bot thank you! That`s kinda sad that nobody else haven`t picked throne concept :( @Zilvingston thanks! yeah, sure i`ll make it. Now it`s only base color with some baked maps. The only finished goldpieces are that things on handles.
sorry for the wrong post you were asking for right specular set up which is Metalness set up with grey value: Photoshop file: https://www.dropbox.com/s/e2uikt5id77lond/PBR.psd?dl=0 Marmoset file: https://www.dropbox.com/s/rguboj4brb7rw7d/test.tbscene?dl=0
S-S another great model for current gen stuff , but I think if you are looking for work you should be conentrating on making some NEXT-GEN level characters or enviro props cause that seems to be were the jobs are right now as far as I can tell .
Love this idea man, Starting from the bottom up I say he looks like he's about 9 years old, then 15, then 20's-early 30's so far. Gonna be a bit of work but I think it's worth it keep on trucking, no critics.
There was another email exchange which I caught in the comments on Blues News last Monday, when Jack went after the Sims 2 [ QUOTE ] This is a dialog between myself and Mr. Tjhompson, the first part is at the bottom and works up...enjoy. Sorry about the length... I have met Col. North and he thinks Im a great patriot.…
First off, you are one of the most passionate people I know when it comes to subjects like this and I love hearing your perspective on things. After getting to know you as much as I have, Ive come to realization that getting things like this out is your way of growing as an individual. I hope you can pull a little…
Disclaimer: noob question. Hi, I´m starting to learn how to unwrap on max and I´d like to know if there is a way for the edit uvw panel to show my png (128x128) without anti alias. It is getting blurry and I can´t align edges correctly. That´s the texture: And that´s how it appear on editor:
I assigned "Quick Planar Map" in the Unwrap UVW category to S but when I press S it just Snaps Toggle in the main bar so I went into the main menu and turned the hotkey off for that button but the QPM button still doesn't work. Apart from assigning the hotkey, what else do I have to do?