What i believe without doing it myself, nearly ever so grainiest of salts with my post here but from what i see is: modular kit assets. (make environment life easier) preferably made by you, dependent on your goals with your designing and $ pocket depth. 1. Artstation link Fundamentals of Modular kits 2. Artstation link…
Actually I think its both: the eyes could be alittle bit lower, and the cheeks a little bit higher...i totally let it go out of my sight...but not any more I won't) ...and Thanks a lot,guys!
@lluc21 what is sleep?^^ But you are right, time has been a bit short between my normal work, trying to stay fit and doing this rifle^^ Good thing is i really enjoy working on it right now :D lets hope it says that way xD @wannabe thanks a lot man! i hope they translate good into the lowpoly :) @Gazu Thanks a lot man!
hello, i get this error when i try to export from mesh maps from substance painter. I retouched AO and Normal and need them out as they retouched but substance wont let me do it probably because they are out of their stack when they usually are when u initially bake them. Is there any method?
@poopipe thanks for the follow up. Let me break it down your solution to see if I really understood it: You detach you mesh by material ID and unwrap each object individually, then combine then e pack the final mesh into a single UV atlas? @Eric Chadwick Thanks for sharing your method. Could you explain a little bit more…
Hello again, got a quick little update I done-did the books which you can see in this updated main shot And some close-ups p.s. those are not entirely done yet, so feedback would certainly be both implemented and appreciated Since there are a lot of them, and they are quite important to this scene (obviously), I've spent a…
Hello again Kamih - here is a new suggestion. It's a little bit out there, but you might find it interesting : what about having a way to instruct LNP to record a certain number of plot points, to then have the program cleanly draw the stroke going through these landmarks after the fact ? Like so : Note that these are not…
Is it that you just need an easy way to make a goopy organic static mesh? Or are you looking to simulate slime in real time using source/tf2? Simulations in max or blender won't translate to real time. Even baked out as vertex animation it gets really costly on system resources and most engines choose not to do it let…
I'd like to see more secondary animation. http://home.comcast.net/~brwl01/animationfiles/hightime.avi This is probably your best animation. I can't fault it too much. May want to put more exaggeration in the movement of the coat tails though. You have the arm with sword bent from beginning to end. Have the arm splayed…
I continued to play a little bit with the Render Pretty happy with the result for now. For the Final render will probably play a little bit more with materials and settings. If anybody has some good tips for key shot let me know