You can modify the cage object to suit your needs and it won't affect the texturing on your object so moving around edge loops, faces, verts, etc. should be ok. BTW, if you are using Maya's bonus tools there's a script called preserve uv's that will allow you to do simple edits to your object while it keeps the uv's in…
An update on progress. It's been a little while, but work and life happens so finally had some time this week. I have been working on a few things since the last post. 1) Checking my blockout models for consistent UV scale for mip mapping 2) Testing the vertex paint shader and adding some test materials to the scene 1) I…
Yes, deferred or rendering? try to keep the quality of your shadows quite low, take a look at most AAA titles, you'll notice upon closer inspection that their dynamic shadows are actually never that high-quality. Have you baked any static lighting in your scene or is it still running dynamically? remember not to use too…
Well you must conduct an analysis of objects/feature/material placements along boundaries/areas. With that analysis you describe your scene from general concepts to details by specifying the parameter you need and their range (how small/big the hangar can be). Then you define how parameters interact with each other (for…
For me this generation was more about the lighting - specular and normal maps were front and centre. Poly budgets will increase. Texture resolution will increase. Neither of those will really matter that much with asset creation as a whole - we're already at a stage where we can handle those well in games. Where that will…
Eric asked me to load some images for Normal Tools. Here are some of the graphics that explain some of the tools. Clicking the image should load a larger version. Selection Functions: you can select all Border Normals. You can also force a sub-selection of currently selected normals to filter out non-border normals. There…
Undo for soft selected edges not works. The reason: - when MAX moves soft selected edges the amount of used RAM increase and increase and increase. My PC have 8 GB of RAM and during the tests that I made I manage to crash my PC several times. The reason - max starts to eat memory one every movement of the spline's knot. So…
Go here for all your Maya tut needs: www.digitaltutors.com check out all the free quicktimes. Things in Maya have different names than in Max, so you can't assume that because you can't find the exact feature in Maya that it was "not invented for Maya". Sorry about your shock-factor on using Maya. No, it doesn't need a…
having multiple objects does NOT mean you need multiple texture sheets. in jka, you need at least 9 different objects, as follows: head torso right arm left arm right hand left hand hips right leg left leg segmenting your model into those objects should be the LAST thing you do, before rigging it to the skeleton. AFTER…
tis the season for paintovers. So i shall share mine with you. Having said that take it with a pinch of salt because i dont know what your final goal is. Questions: - is this to be rendered in a 3d package as opposed to a game engine? - if the above is 3d do you have free reign over the lighting rig? Problems: - your…