I posted these over at the Luxology forum, here they are again: Follow this for the tools you need to import splatmaps etc: http://forum.unity3d.com/threads/30299-Tom-s-Terrain-Tools-(update-new-version-released) Here's a post I made about editing your Unity heightmaps in Zbrush: http://www.chadchatterton.com/blog/13424846…
In your first example you could always texture it in a 1:2 scale instead of 1:1. A few refs: http://www.flickr.com/photos/alachance/3029586089/sizes/o/ http://www.flickr.com/photos/cwthomas/3334944062/ http://www.flickr.com/photos/0x/1000346890/sizes/o/ http://www.flickr.com/photos/senoranderson/2413664230/sizes/o/…
As the last speaker said, the blueprints are 64-66. If you are after the -68 look (beefier) I would look at this since 67-68 have the same chassi. http://www.the-blueprints.com/blueprints/cars/ford/30264/view/ford_mustang_fastback__1967_/
I wrote a tutorial on how to go from World Machine to Unity some time ago: https://dl.dropbox.com/u/104863/WorldMachineTutorial/Basic%20Terrain%20Setup%20in%20World%20Machine%20v3.pdf ..I would do things a little differently now but that ought to get you there. Follow this for the tools you need to import splatmaps etc:…
I spent a couple of hours looking for the blog which had the 'old' reboot designs of Robocop, and couldn't find them, I found the 're-visioned' reboot designs, which should give an idea on where they're going or what they changed. http://www.comicbookmovie.com/fansites/ruben/news/?a=30279 I'm not too sure, I do hope while…
Would be awesome if you could add me to the list! http://steamcommunity.com/sharedfiles/filedetails/?id=302457732 Love the hattery site, and also the way it worked to promote Anuxi's latest set.
nice rendition of it. i agree that it does look like the spiker from halo, but still. its badass. did u use reference? ive seen some pretty nice concept art out there for that gun. http://xbox360media.ign.com/xbox360/image/article/884/884154/gears-of-war-2-20080625074305767_640w.jpg…
haha, i'm no character artist by any stretch, so i might be completely off. it's hard to pin down what exactly bothers me with her face. looking at it and trying to isolate single possibly odd looking features isn't giving me any useful results, so maybe it's really just those luscious lips throwing me off. her cheekbones…