rise from the grave!!! had a co worker ask this same question the other day, i couldn't find him anything so i wrote a simple little mel script that does it. it toggles, so first time you run this it will hide selected, the next time it will unhide everything. few issues is that it also hides any additional geometry in the…
Just a heads ups on the Halo Reach hologram pics you showed. It was not done with a special shader. It was done in geo, holograms ranged from 5 to 15 layers of geo stacked on top of each other depending on how high the hologram effect was needed IIRC. The middle sections were created by having lots of geo stacked on top of…
I don't think Autodesk supports Maya PLE anymore, it went the same way as GMax. Other free options are Softimage Mod Tool which is up to version 7.5. Or Houdini which also offers a free learning edition, though it's not used much for game development afaik. I'm not sure if Autodesk allows a user to sell a license, a lot of…
1) it looks like you're rendering normal maps with Mental Ray? This is bad for a few reasons. 1. The default final gather settings are blurry compared to scanline. 2. It gets the background color wrong, even if its set to the proper color in RTT. 3. It fudges up the edge padding like nobodies business, which isn't showing…
Thx. Sometime someone needs to force me to use something :) It´s niceeeee. Had heard of it before but never tried. It takes long to load cause of three big PSD files, but it´s fun just to look at it... Some problem occur and i don´t now what´s the matter. 1: At some point i playing arround with lightsettings, some parts of…
It's not that big of a deal, just cite your sources and credit those who deserve it. In this case it's kind of putting the cart before he horse. Mostly though, I don't think this portfolio will find you a job, as a character artist/animator anywhas. There are mechanical problems with you animation , and your 3d work…
First off thanks for the reply. The QC file and the smd files are in the same folder, and "oran gebox" was indeed a copy paste error. I guess I'll just start from the start again, I must have messed up at some point. Just making sure I got everything in the tutorial right: When I create the bone it will always adds an…
It doesn't erase the UVs though, Eric. It wipes the slate clean, yes, but not permanently. All you have to do is hit "reset UVs" and you have your UV's back. So if you go to map chan3, it will auto-copy the chan1 UV's into it. You can then hit 'reset' if you want it to default to a generic planar map. From there you just…
I've started on the arm, now: I'm having a problem with something, though. I wanted to test animate the arm, so I moved my pivot points to where I thought the should go and linked the pieces together, but when I rotate the bicep the elbow pivot doesn't rotate with the elbow. 1. notice the elbow pivot 2. I select the elbow…
Normal map is pretty good. Diffuse is passable. Spec is an absolute disaster, and turning what could be an amazing art piece into something really boring and mundande. Restart it, completely (*EDIT: The specular map, that is). Look at some other spec maps (these two from domwar1 are a nice start:…