To my understanding the remesh modifier is used for example when you have mesh with big variance in density that you want to sculp on. Blender has a decimate modifier, which will more likely keep the edges on a hard surface model, but it will not give you the result as seen in your examples as well. As NoRank wrote, this…
cool design. a bit busy in some places but it definitely has some interesting design solutions that look more fresh than sci fi outfits that i'm used to seeing. there's one thing that bothers me though. the gray surface is elastic, right? it has wrinkles and stuff so it looks like it could "work". but there's also the…
Thanks! That was a wonderful brief! I'm considering the moving track texture approach. Many examples in portfolios and games still use that method. U said the tank should be more than 10000 tris (5000 quads). So I guess I should limit mysef to 15000 tris? As for decals, how do u think I should make them? A seperate flat…
He mentions something about the final not having express keys? I hope thats only for the small 4x6 version. Anyway, I'm saving up for a cintiq, anybody has any info on a new cintiq? :P But first I have to inform about the drawing surface of the 21UX, since I am hearing something about the new ones not having a glass…
I'm using a classic qpad (got it like 4 years ago) it's thick, so I also use it as a wrist pad/ rest thingy for my mouse hand. 1/8th of it hangs down from my desk's edge for the comfort of my forearm. Great mousepad for gaming and modelling alike. It's similar to this one, only with a slightly better graphic on the…
http://www.mr-chompers.com/tutorial/normal_workflow_2.htm Read this page, near the very bottom there is an example of what is happening. That should explain the results you see - basically the rays are tracing out of your mesh at undesirable angles for the detail around those areas. You should either change the projection…
For the statue, surfaces that face up receive more sunlight and get a bleached, powdery look. Use the dark stains and streaks sparingly to fake some shadows. You can also use the grime to emphasize details like the drapery, fingers and face. You could take a similar approach to the boat, lightening the top surfaces and the…
SSAO = ? SS ambient occ, sure ss? sub surface? EDIT: screen surface AO So SSAO is based on the geometries relation to the camera and not its position in world space? Is that it? And those when we have a window overlooking, say, nothing, the inside edges of that window would get this SSAO magic and not being entirely…
Ok, so I wanted to have a material that looks like a a surface of inhabitable planet, something like a moon surface covered with tons of ash. So I used Wet Mud material and changed it PRB values to the Gravel's one(so it would appear less shiny/wet), then I had fun with colors, masks and I added a litttle bit of sand on…
Thanks Gauss. Yeah, see what you mean and it seems something that's been highlighted a lot by people. When I've got a moment for this I'll try for a smooth finish. I think my problem is that I don't know how to go about painting a gloss finish for a car and the only way I could think of projecting some sort of surface…