The scene is looking a lot better Erich! It is still a little too clean though. An ally in with buildings and a street with the level of wear that you are showing needs more clutter. Trash cans, a road sign or two, signs for the buildings or at least addresses, and streetlights. I agree with Konstruct about the quarantine…
That estimate sound about right based on looking at the guns in A3 but I haven't decompiled them so I can't say for sure. For the stock, there's a few changes you might make to give it more interest and accuracy. Generally the top stays more horizontal as opposed to sloping down as much as you have it. They usually have a…
Pretty good work overall! Got a few crits for ya, Pirate scene: - Nice lighting in the scene but could probably benefit from a little contrast. Taking away a few of the dock lights to create a little more dark space between each other could help deepen the atmosphere. - There's a reflection under the boat/dock but no…
https://www.youtube.com/watch?v=nrB9pG10PZ4 Movie made me think of this. Just for fun, how many sculpt before you considered yourself a legit human sculptor. *This is just for fun and light hearted. No serious, philosophy stuff here. We all know the serious stuff already, aka, "You never can stop learning", yeah I know…
What is you lighting set up like? You could assign you foliage to a separate lighting channel and have it lit by say a dominant directional light w/ no shadows, or have it lit by that same light using real time shadows and cascading shadow maps in the light settings. It's all really about how your lights are set up and how…
[ QUOTE ] it's all about doing the no-render realtime thing [/ QUOTE ]Those are specifically for real time, they are quick hacks aimed at mimicking the longer, more CPU intensive rendering methods. A spec map is a standard weapon in the industries arsenal. If you're learning real time techniques, you'll need to learn spec…
Make bigger pieces. There is no reason this wall could not be 3 - 512x512 pieces and that way you reduce the lighting issues. Also, since this is still UDK (problem is gone in U4), you need to close your meshes at the open edges. And finally, check your lights and start with just one lightsource. Where lights overlap in…
ARMATURE STUDIO in Austin, TX is seeking a Contract Environment Lighting Artist. This artist will work closely with the project’s Art Lead and Game Designer to implement the lighting and overall look of the environments, creating polished, atmospheric visuals for Armature’s latest project. The person in this role will…
Cool theme man! I like everything from the modeling to the lighting, really hits a good vibe. Since the tree seems to be the focus of the topic, I would have liked to see it a bit better lit, to draw attention to it. Right now you have warm and cool lighting, but it's pretty scattered throughout the scene, and so the…
Hi, I have a problem with the second point light in Substance Designer . I enabled 2 point lights , but whenever i control the light , only the Point Light 1 moved. How can i control the Point Light 2 . Thank you .